pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Horizon Thunder Sphere.md
2026-01-10 22:43:38 +01:00

2.1 KiB

name alias tags level school type traditions time pf2etime range target source traits components
Horizon Thunder Sphere Horizon Thunder Sphere
pf2e/spell
pf2e/spell/level_1
pf2e/school/evocation
pf2e/spelltype/attack
pf2e/tradition/arcane
pf2e/tradition/primal
1 evocation attack
arcane
primal
2 to 3 rounds varies 1 creature Pathfinder Secrets of Magic
common
attack
electricity
evocation

=this.name

==attack== | ==electricity== | ==evocation==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target


You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is Dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. 2 (somatic, verbal) This spell has a range of 30 feet.

3 (material, somatic, verbal) This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.

Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon.

Heightened (+1) The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6 electricity, and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by 1 electricity.