pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Seashell of Stolen Sound.md
2026-01-10 22:43:38 +01:00

1.9 KiB

name alias tags level school type traditions time pf2etime trigger range source duration cost traits components
Seashell of Stolen Sound Seashell of Stolen Sound
pf2e/spell
pf2e/spell/level_1
pf2e/school/divination
pf2e/spelltype/utility
pf2e/tradition/arcane
pf2e/tradition/occult
pf2e/tradition/primal
1 divination utility
arcane
occult
primal
reaction *⬲{ .Pathfinder }* A creature within range begins to make a sound. 30 feet Pathfinder Secrets of Magic until your next daily preparations An unbroken seashell (not consumed)
common
sonic
divination
focus
verbal

=this.name

==sonic== | ==divination==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components; Trigger =this.trigger
Range =this.range
Duration =this.duration
Cost =this.cost


You store a sound in a seashell to use as you will: the last words of a loved one, a dragon's mighty roar, the compromising conversation between two powerful diplomats, or even more strange and secret. As part of Casting this Spell, you must present an unbroken seashell. When you Cast the Spell, magic swirls around the triggering creature, copying the sounds they make, as well as any background noise, for the next minute and storing them in the seashell.

You or another creature can then play the sound back from the seashell during the spell's duration by Interacting with the seashell, but once the sounds have been played back, the seashell shatters and the spell ends.

As normal for spells with a duration until your next daily preparations, you can choose to continue expending the spell slot to prolong the duration of an existing seashell of stolen sound for another day. While the spell faithfully copies the sounds around the target, it doesn't reproduce any special auditory or sonic effects of the sound.