pathfinder2e-notes/content/mechanics/spells/Spells/Level 1/Swampcall.md
2026-01-10 22:43:38 +01:00

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---
name: Swampcall
alias: Swampcall
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/save
- pf2e/tradition/primal
level: 1
school: transmutation
type: save
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
area: 10-foot burst
source: "Pathfinder #171: Hurricane's Howl"
duration: 1 minute
save: reflex
basic: false
traits:
- uncommon
- earth
- transmutation
components:
- somatic
- verbal
---
# `=this.name`
==uncommon== | ==earth== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Area** `=this.area`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
You call upon the spirits of the soil to twist and churn, transforming the terrain in the targeted area into a sodden mess. The area becomes difficult terrain. Creatures in the area when you Cast this Spell must attempt a Reflex saving throw.
**Success** The creature is unaffected.
**Failure** The creature sinks partially into the mud. The creature takes a -10-foot circumstance penalty to its Speeds (except for its swim Speed, if any) and becomes [[Flat-Footed]]. These effects last until the creature leaves the area or until the end of its next turn, whichever comes first.
**Critical Failure** As failure, but the penalty to Speeds (except Swim speed) is -15 feet.
**Heightened (3rd)** The range increases to 60 feet, and the area increases to a 20-foot burst.