pathfinder2e-notes/content/mechanics/spells/Spells/Level 10/Gate.md
2026-01-10 22:20:08 +01:00

1.3 KiB

name alias tags level school type traditions spelllist time pf2etime range source duration traits components
Gate Gate
pf2e/spell
pf2e/spell/level_10
pf2e/school/conjuration
pf2e/spelltype/utility
pf2e/tradition/arcane
pf2e/tradition/divine
pf2e/tradition/occult
10 conjuration utility
arcane
divine
occult
elemental 2 actions *⬺{ .Pathfinder }* 120 feet Pathfinder Core Rulebook sustained up to 1 minute
uncommon
teleportation
conjuration
somatic
verbal

=this.name

==uncommon== | ==teleportation== | ==conjuration==

Source =this.source
Traditions =this.traditions
Spell List =this.spelllist
Cast =this.time | =this.components
Range =this.range
Duration =this.duration


You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.