| name |
alias |
tags |
level |
school |
type |
traditions |
spelllist |
time |
pf2etime |
range |
source |
duration |
traits |
components |
| Gate |
Gate |
| pf2e/spell |
| pf2e/spell/level_10 |
| pf2e/school/conjuration |
| pf2e/spelltype/utility |
| pf2e/tradition/arcane |
| pf2e/tradition/divine |
| pf2e/tradition/occult |
|
10 |
conjuration |
utility |
|
elemental |
2 actions |
*⬺{ .Pathfinder }* |
120 feet |
Pathfinder Core Rulebook |
sustained up to 1 minute |
| uncommon |
| teleportation |
| conjuration |
|
|
=this.name
==uncommon== | ==teleportation== | ==conjuration==
Source =this.source
Traditions =this.traditions
Spell List =this.spelllist
Cast =this.time | =this.components
Range =this.range
Duration =this.duration
You tear open a rift to another plane, creating a portal that creatures can travel through in either direction. This portal is vertical and circular, with a radius of 40 feet. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the destination's location on the plane and what the destination looks like. If you attempt to create a gate into or out of the realm of a deity or another powerful being, that being can prevent the gate from forming.