pathfinder2e-notes/content/mechanics/spells/Spells/Level 10/Revival.md
2026-01-10 22:20:08 +01:00

1.5 KiB

name alias tags level school type traditions time pf2etime range target source duration traits components
Revival Revival
pf2e/spell
pf2e/spell/level_10
pf2e/school/necromancy
pf2e/spelltype/heal
pf2e/tradition/divine
pf2e/tradition/primal
10 necromancy heal
divine
primal
2 actions *⬺{ .Pathfinder }* 30 feet dead creatures and living creatures of your choice within range Pathfinder Core Rulebook sustained up to 1 minute
common
healing
positive
necromancy
somatic
verbal

=this.name

==healing== | ==positive== | ==necromancy==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Duration =this.duration


A burst of healing energy soothes living creatures and temporarily rouses those recently slain. All living targets regain 10d8+40 Hit Points.

In addition, you return any number of dead targets to life temporarily, with the same effects and limitations as Raise Dead. The raised creatures have a number of temporary Hit Points equal to the Hit Points you gave living creatures, but no normal Hit Points. The raised creatures can't regain Hit Points or gain temporary Hit Points in other ways, and once revival's duration ends, they lose all temporary Hit Points and die.

Revival can't resurrect creatures killed by disintegrate or a death effect. It has no effect on undead.