pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Animus Mine.md
2026-01-10 22:43:38 +01:00

1.7 KiB

name alias tags level school type traditions deities time pf2etime source duration save basic traits components
Animus Mine Animus Mine
pf2e/spell
pf2e/spell/level_2
pf2e/school/abjuration
pf2e/spelltype/save
pf2e/tradition/occult
2 abjuration save
occult
Arazni 2 actions *⬺{ .Pathfinder }* Pathfinder Lost Omens: Gods & Magic 1 hour will false
common
mental
abjuration
somatic
verbal

=this.name

==mental== | ==abjuration==

Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Saving Throw =this.save; Duration =this.duration


You implant a mental mine within your psyche that detonates against anyone attempting to manipulate your thoughts. You can use a single action, which has the concentrate trait, to suppress the effects of the mine for 1 round to allow someone to safely use a mental effect on you. You can Dismiss the spell.

The first creature that uses a mental effect against you triggers the animus mine, causing the spell to end. The animus mine deals 4d8 mental damage to the triggering creature, which must attempt a Will save. This spell should only the deal the mental damage on magical mental effects that send their magic into your mind, not if a creature tries to do something mundane like talk to you.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is Stunned 1.
Critical Failure The creature takes double damage and is Stunned 1. You are unaffected by the triggering mental effect.

Heightened (+1) The damage increases by 2d8.