pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Augury.md
2026-01-10 22:43:38 +01:00

1.4 KiB

name alias tags level school type traditions time pf2etime source traits components
Augury Augury
pf2e/spell
pf2e/spell/level_2
pf2e/school/divination
pf2e/spelltype/utility
pf2e/tradition/divine
pf2e/tradition/occult
2 divination utility
divine
occult
10 minutes Pathfinder Core Rulebook
common
prediction
divination
material
somatic
verbal

=this.name

==prediction== | ==divination==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components


You gain a vague glimpse of the future. During the casting of this spell, ask about the results of a particular course of action. The spell can predict results up to 30 minutes into the future and reveals the GM's best guess among the following outcomes:

Weal The results will be good.

Woe The results will be bad.
Weal and Woe The results will be a mix of good and bad.
Nothing There won't be particularly good or bad results.

The GM rolls a secret DC 6 flat check. On a failure, the result is always "nothing." This makes it impossible to tell whether a "nothing" result is accurate. If anyone asks about the same topic as the first casting of augury during an additional casting, the GM uses the secret roll result from the first casting. If circumstances change, though, it's possible to get a different result.