pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Darkness.md
2026-01-10 22:20:08 +01:00

1.5 KiB

name alias tags level school type traditions bloodline time pf2etime range area source duration traits components
Darkness Darkness
pf2e/spell
pf2e/spell/level_2
pf2e/school/evocation
pf2e/spelltype/utility
pf2e/tradition/arcane
pf2e/tradition/divine
pf2e/tradition/occult
pf2e/tradition/primal
2 evocation utility
arcane
divine
occult
primal
shadow 3 actions *⬽{ .Pathfinder }* 120 feet 20-foot burst Pathfinder Core Rulebook 1 minute
common
darkness
evocation
material
somatic
verbal

=this.name

==darkness== | ==evocation==

Source =this.source
Traditions =this.traditions
Bloodline =this.bloodline
Cast =this.time | =this.components
Range =this.range; Area =this.area
Duration =this.duration


You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
Heightened (4th) Even creatures with darkvision (but not greater darkvision) can barely see through the darkness. They treat targets seen through the darkness as Concealed.