pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Lock Item.md
2026-01-10 22:43:38 +01:00

1.8 KiB

name alias tags level school type traditions time pf2etime range target source access duration save basic traits components
Lock Item Lock Item
pf2e/spell
pf2e/spell/level_2
pf2e/school/abjuration
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/primal
2 abjuration save
arcane
primal
2 actions *⬺{ .Pathfinder }* 30 feet 1 object held by 1 creature and the creature holding it Pathfinder Lost Omens: Knights of Lastwall Knights of Lastwall have access to this spell varies reflex false
uncommon
abjuration
somatic
verbal

=this.name

==uncommon== | ==abjuration==

Source =this.source
Access =this.access
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration


One object held by a creature becomes fused to that creature's hand and can't be put down. To Disarm or Steal the item, the result of the skill check must exceed the spell's DC or the normal DC, whichever is higher. To voluntarily drop the weapon, the target must spend an Interact action rather than a free action, and then succeed at a Reflex save. On a failed save, the action is wasted, but on a success, they drop the item and the spell ends. An unwilling creature must attempt an initial Reflex save against lock item. A willing creature can choose to critically fail the saving throw.
Critical Success The creature is unaffected.
Success The creature is affected for 1 round.
Failure The creature is affected for 4 rounds.
Critical Failure The creature is affected for 1 minute.

Heightened (+2) You can target either 1 additional object held by the same creature or 1 additional object held by 1 additional creature.