| name |
alias |
tags |
level |
school |
type |
traditions |
time |
pf2etime |
source |
duration |
traits |
components |
| Magnetic Repulsion |
Magnetic Repulsion |
| pf2e/spell |
| pf2e/spell/level_2 |
| pf2e/school/abjuration |
| pf2e/spelltype/utility |
| pf2e/tradition/arcane |
| pf2e/tradition/primal |
|
2 |
abjuration |
utility |
|
2 actions |
*⬺{ .Pathfinder }* |
Pathfinder Secrets of Magic |
1 minute |
|
|
=this.name
==abjuration==
Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Duration =this.duration
You adjust your magnetic polarity, causing metal objects to jump and shudder away from you. Attacks made with metal objects against you take a -1 status penalty, and the squares adjacent to you are difficult terrain for creatures wearing metal armor. For creatures made entirely of metal, the penalty to their attack rolls is -2 and the squares adjacent to you are greater difficult terrain.
While this spell is active, you require an additional Interact action before using a metal object (including to Strike with a metal weapon), and if you're wearing metal armor, you're Slowed 1.
Heightened (+3) The status penalty to attack rolls increases by 1.