pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Crisis of Faith.md
2026-01-10 22:43:38 +01:00

1.4 KiB

name alias tags level school type traditions time pf2etime range target source save basic traits components
Crisis of Faith Crisis of Faith
pf2e/spell
pf2e/spell/level_3
pf2e/school/enchantment
pf2e/spelltype/save
pf2e/tradition/divine
3 enchantment save
divine
2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder Core Rulebook will false
common
mental
enchantment
somatic
verbal

=this.name

==mental== | ==enchantment==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save


You assault the target's faith, riddling the creature with doubt and mental turmoil that deal 6d6 mental damage, or 6d8 mental damage if it can cast divine spells. The effects are determined by its Will save.

To many deities, casting this spell on a follower of your own deity without significant cause is anathema.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage; if the target can cast divine spells, it's Stupefied 1 for 1 round.
Critical Failure The target takes double damage, is Stupefied 1 for 1 round, and can't cast divine spells for 1 round.

Heightened (+1) The damage increases by 2d6 (or by 2d8 if the target is a divine spellcaster).