1.9 KiB
| name | alias | tags | level | school | type | traditions | spelllist | time | pf2etime | area | source | save | basic | traits | components | ||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Elemental Annihilation Wave | Elemental Annihilation Wave |
|
3 | evocation | save |
|
elemental | 2 to 2 rounds | 30-foot cone | Pathfinder Secrets of Magic | reflex | true |
|
=this.name
==air== | ==earth== | ==fire== | ==water== | ==evocation==
Source =this.source
Traditions =this.traditions
Spell List =this.spelllist
Cast =this.time | =this.components
Area =this.area
Basic Saving Throw =this.save
You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters. 2 (somatic, verbal) The spell is a 30-foot cone.
3 (material, somatic, verbal) The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone.
Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of Gust of Wind.
Heightened (+2) The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.