pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Elemental Annihilation Wave.md
2026-01-10 22:43:38 +01:00

1.9 KiB

name alias tags level school type traditions spelllist time pf2etime area source save basic traits components
Elemental Annihilation Wave Elemental Annihilation Wave
pf2e/spell
pf2e/spell/level_3
pf2e/school/evocation
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/primal
3 evocation save
arcane
primal
elemental 2 to 2 rounds 30-foot cone Pathfinder Secrets of Magic reflex true
common
air
earth
fire
water
evocation

=this.name

==air== | ==earth== | ==fire== | ==water== | ==evocation==

Source =this.source
Traditions =this.traditions
Spell List =this.spelllist
Cast =this.time | =this.components
Area =this.area
Basic Saving Throw =this.save


You draw elemental power from your surroundings, and combining it with your own magical energy, unleash a wave of utter destruction and swirling colors that deals 1d6 fire damage and 3d6 bludgeoning damage with a basic Reflex save. The number of actions you spend when Casting this Spell determines the area and other parameters. 2 (somatic, verbal) The spell is a 30-foot cone.

3 (material, somatic, verbal) The spell is a 30-foot cone. On a failed saving throw, creatures are pushed 5 feet away from you, and on a critical failure they are pushed 10 feet away and are knocked prone.

Two Rounds If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, the spell is as 3 actions, but the area is a 60-foot cone, and for 1 round, the elements linger in the cone, racing off into the distance and making approaching you difficult, with the effects of Gust of Wind.

Heightened (+2) The damage increases by 2d6, and the distance that enemies are pushed back if you spent 3 actions or 2 rounds increases by 5 feet on a failed save and 10 feet on a critical failure.