| name |
alias |
tags |
level |
school |
type |
traditions |
deities |
time |
pf2etime |
range |
target |
source |
duration |
save |
basic |
traits |
components |
| Paralyze |
Paralyze |
| pf2e/spell |
| pf2e/spell/level_3 |
| pf2e/school/enchantment |
| pf2e/spelltype/save |
| pf2e/tradition/arcane |
| pf2e/tradition/occult |
|
3 |
enchantment |
save |
|
Barbatos, Dammerich, Kabriri, Kalekot, Selket |
2 actions |
*⬺{ .Pathfinder }* |
30 feet |
1 creature |
Pathfinder Core Rulebook |
varies |
will |
false |
| common |
| incapacitation |
| mental |
| enchantment |
|
|
=this.name
==incapacitation== | ==mental== | ==enchantment==
Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration
You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is Stunned 1.
Failure The target is Paralyzed for 1 round.
Critical Failure The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.
Heightened (7th) You can target up to 10 creatures.