pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Paralyze.md
2026-01-10 22:43:38 +01:00

1.4 KiB

name alias tags level school type traditions deities time pf2etime range target source duration save basic traits components
Paralyze Paralyze
pf2e/spell
pf2e/spell/level_3
pf2e/school/enchantment
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/occult
3 enchantment save
arcane
occult
Barbatos, Dammerich, Kabriri, Kalekot, Selket 2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder Core Rulebook varies will false
common
incapacitation
mental
enchantment
somatic
verbal

=this.name

==incapacitation== | ==mental== | ==enchantment==

Source =this.source
Traditions =this.traditions
Deities =this.deities
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration


You block the target's motor impulses before they can leave its mind, threatening to freeze the target in place. The target must attempt a Will save.
Critical Success The target is unaffected.
Success The target is Stunned 1.
Failure The target is Paralyzed for 1 round.
Critical Failure The target is Paralyzed for 4 rounds. At the end of each of its turns, it can attempt a new Will save to reduce the remaining duration by 1 round, or end it entirely on a critical success.

Heightened (7th) You can target up to 10 creatures.