pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Positive Attunement.md
2026-01-10 22:43:38 +01:00

1.7 KiB

name alias tags level school type traditions time pf2etime range target source duration save basic traits components
Positive Attunement Positive Attunement
pf2e/spell
pf2e/spell/level_3
pf2e/school/necromancy
pf2e/spelltype/heal
pf2e/tradition/divine
pf2e/tradition/primal
3 necromancy heal
divine
primal
2 actions *⬺{ .Pathfinder }* touch 1 living or undead creature Pathfinder Secrets of Magic sustained up to 1 minute will false
common
healing
positive
necromancy
somatic
verbal

=this.name

==healing== | ==positive== | ==necromancy==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration


You attune a creature to the Positive Energy Plane, connecting its life force without fully transporting it. The creature's appearance becomes more brightly colored. If the creature is living, it heals 1d8 Hit Points immediately and at the end of each of your turns. Effects that increase healing only increase the initial healing.

If the creature is undead or has negative healing, it instead takes 1d8 positive damage, depending on the result of its Will save.
Critical Success The creature is unaffected.
Success The creature is damaged once and the spell ends.
Failure The creature is damaged immediately and at the end of each of your turns (so twice in the round you Cast the Spell).
Critical Failure As failure, and the damage is doubled.

Heightened (+3) The damage and healing each increase by 1d8{1d8}.