1.1 KiB
Executable file
1.1 KiB
Executable file
| title | draft | noteType | aliases | foundryId | tags | |
|---|---|---|---|---|---|---|
| Clockwork Celerity | true | 🧳 | Clockwork Celerity | Item.UpBFWnDC2jdmwQgi |
|
Clockwork Celerity
Trigger Your turn begins.
You can use unstable clockwork devices in your innovation to push your invention to act more quickly. You are Quickened for this turn. How you can use the extra action depends on your innovation.
- Armor You can use the extra action to Step, Stride, or use another movement action granted by your innovation (such as Swim if you have the Diving Armor feat).
- Construct You can use the extra action to Command your construct innovation (or to provide 1 of the actions if you spend 2 actions to Command your construct).
- Weapon You can use the extra action to Strike with your innovation or Reload your innovation.
DC 17 flat{Unstable Check}
On a failure, the innovation malfunctions in a spectacular (though harmless) fashion, such as a belch of smoke or shower of sparks, and it becomes incapable of being used for further unstable actions.
On a critical failure, you also take fire damage equal to your level.