pathfinder2e-notes/content/Mechanics/Feats/Criminal Connections.md
2024-05-19 22:05:19 +02:00

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title draft noteType aliases foundryId tags
Criminal Connections true 🧳 Criminal Connections Item.VQPV1nXHENFandzs
Item

Criminal Connections

You have dealings with a variety of unsavory characters, which you can leverage to trade favors or meet powerful people. When you're in an area where you have connections (typically a settlement where you've spent downtime building connections or possibly another area in the same nation), you can attempt a Society check to arrange a meeting with an important criminal, such as a thieves' guild leader, or ask for a favor in exchange for a later favor of your contact's choice. The GM decides the DC based on the difficulty of the favor and the figure's prominence.