pathfinder2e-notes/content/Mechanics/Feats/Mega Bomb.md
2024-05-19 22:05:19 +02:00

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---
title: "Mega Bomb"
draft: true
noteType: ":luggage:"
aliases: "Mega Bomb"
foundryId: Item.06KNuGixPGLt9raE
tags:
- Item
---
# Mega Bomb
**Requirements** You are holding an infused alchemical bomb you crafted, with a level at least 3 lower than your advanced alchemy level
* * *
You add an incredibly powerful additive to a held bomb to create a mega bomb, greatly increasing its area and power.
You use an [[Interact]] action to throw the mega bomb, rather than Strike, and you don't make an attack roll.
The mega bomb affects creatures in a 30-foot-radius burst, centered within 60 feet of you. The bomb deals damage as if each creature were the primary target, with a basic Reflex save. On a failed save, a creature also takes any extra effects that affect a primary target (such as off-guard from bottled lightning). While all targets in the area take splash damage as primary targets, there is no further splash beyond that area.
If your next action after creating a mega bomb isn't an Interact action to throw it, the mega bomb denatures and loses all effects.