pathfinder2e-notes/content/Mechanics/Feats/Solar Detonation.md
2024-05-19 22:05:19 +02:00

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---
title: "Solar Detonation"
draft: true
noteType: ":luggage:"
aliases: "Solar Detonation"
foundryId: Item.I8MsT6HOD67EAqU8
tags:
- Item
---
# Solar Detonation
Blinding flames explode in a swirling sphere! The detonation fills a 20-Foot Burst within 60 feet of you. Each creature in the area takes 6d6 fire + 2d6 vitality damage, and can become Dazzled or Blinded depending on the result of its DC 0 Reflex save. The light from Solar Detonation is sunlight for creatures with a particular vulnerability to sunlight. Each creature that attempts a save becomes temporarily immune to being dazzled or blinded by Solar Detonation for 10 minutes, but not the impulse's other effects.
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**Critical Success** The creature is unaffected.
**Success** The creature takes half damage and is dazzled until the start of your next turn.
**Failure** The creature takes full damage and is blinded until the start of your next turn.
**Critical Failure** The creature takes double damage and is blinded for 1 minute.
* * *
**Level (+2)** Increase the fire damage by 1d6 and the vitality damage by 1d6.