1.4 KiB
Executable file
| title | draft | noteType | aliases | foundryId | tags | |
|---|---|---|---|---|---|---|
| Vengeful Spirit Deck | true | 🧳 | Vengeful Spirit Deck | Item.p1wx9B5nDt2Yhm1C |
|
Vengeful Spirit Deck
Requirements You have an active harrow omen.
You manifest a ghostly deck of harrow cards. Draw a card from a harrow deck, then select a target within 60 feet. The card flies through the air to strike at that target, inflicting 4d6 damage, with a DC resolve reflex saving throw against your class DC or spell DC. The type of damage inflicted is determined by your active harrow omen; if the card drawn is in the same suit as your active harrow omen, the target takes a –2 status penalty to its saving throw. The damage increases to 6d6 if you're 10th level and 8d6 if you're 15th level. You can continue to throw cards at targets on your turn as long as you Sustain the Vengeful Spirit Deck—throwing a card takes two actions. This effect lasts as long as you Sustain it, up to 1 minute, or until you no longer have an active harrow omen. Once the effect ends, you lose your active harrow omen.
Hammers: 4d6 cold damage, 6d6 cold, 8d6 cold
Keys: 4d6 fire damage, 6d6 fire, 8d6 fire
Shields: 4d6 poison damage, 6d6 poison, 8d6 poison
Books: 4d6 electricity damage, 6d6 electricity, 8d6 electricity
Stars: 4d6 mental damage, 6d6 mental, 8d6 mental
Crowns: 4d6 acid damage, 6d6 acid, 8d6 acid