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---
name: Acid Splash
alias: Acid Splash
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: attack
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
- common
- attack
- acid
- cantrip
- evocation
components:
- somatic
- verbal
description: >
You splash a glob of acid that splatters your target and nearby creatures. Make a spell attack. If you hit, you deal 1d6 acid damage plus 1 acid splash damage. On a critical success, the target also takes 1 persistent acid damage.

**Heightened (3rd)** The initial damage increases to 1d6 + your spellcasting ability modifier, and the [[Persistent Damage]] increases to 2 persistent acid.

**Heightened (5th)** The initial damage increases to 2d6 + your spellcasting ability modifier, the Persistent Damage increases to 3 persistent acid, and the splash damage increases to 2.

**Heightened (7th)** The initial damage increases to 3d6 + your spellcasting ability modifier, the Persistent Damage increases to 4 persistent acid, and the splash damage increases to 3.

**Heightened (9th)** The initial damage increases to 4d6 + your spellcasting ability modifier, the Persistent Damage increases to 5 persistent acid, and the splash damage increases to 4.
---
# `=this.name`
==attack== | ==acid== | ==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Ancient Dust
alias: Ancient Dust
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
level: 1
school: necromancy
type: save
traditions: [arcane, divine]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot cone
source: "Pathfinder #186: Ghost King's Rage"
save: fortitude
basic: false
traits:
- uncommon
- cantrip
- negative
- necromancy
components:
- somatic
- verbal
description: >
You cough up a cloud of gray soil, echoing the dust in the graves of Kemnebi's many victims. Each creature in the area takes negative damage equal to your spellcasting modifier and 1 persistent negative damage depending on its Fortitude save.

**Critical Success** The creature is unaffected.

**Success** The creature takes half damage and no persistent damage.

**Failure** The creature takes full damage and persistent damage.

**Critical Failure** The creature takes double damage and double the persistent damage.

**Heightened (+2)** The initial negative damage increases by 1d6, and the persistent damage increases by 1.
---
# `=this.name`
==uncommon== | ==cantrip== | ==negative== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.pf2etime` `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Approximate
alias: Approximate
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: divination
type: utility
traditions: [arcane, divine, occult, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 10 feet
source: "Pathfinder Secrets of Magic"
traits:
- common
- cantrip
- detection
- divination
components:
- somatic
- verbal
description: >
Area 1 cubic foot
Your magic quickly flows over an area to help you count and catalog. Name a particular type of object you are looking for within the area. You gain an instant estimate of the quantity of the chosen objects that are clearly visible within the target area. The number is rounded to the largest digit. For example, you could look at a pile of 180 copper coins, and you would learn that it held about 200 coins, but you couldn't determine there were exactly 180 coins.
The type of object you name can be as specific or general as you like - "dented copper coins" is as viable as "coins" - but the distinguishing features must be obvious at a glance, and the spell is automatically fooled by objects disguised as other objects. For instance, the spell would register copper coins plated in gold as gold coins, not copper coins
---
# `=this.name`
==cantrip== | ==detection== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`
***
`=this.description`

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---
name: Bullhorn
alias: Bullhorn
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 500 feet
source: "Pathfinder Secrets of Magic"
duration: 10 minutes
traits:
- common
- auditory
- cantrip
- illusion
components:
- somatic
- verbal
description: >
You amplify your voice, loud enough for you to be heard easily at a great distance. For the duration, your voice can be heard loudly and clearly by all listeners within 500 feet, even if other ambient noise would otherwise block the sound. Despite the volume, this doesn't make your voice jarring or distracting. This doesn't increase the range or area of other auditory or linguistic effects, and physical barriers such as walls and doors still block or muffle your voice as normal.
Your loud voice makes it easier to Coerce others, and the acoustics assist in Performing at a large venue. You gain a +1 status bonus to checks to Coerce and auditory Performance checks to Perform at a large venue. You can Dismiss the spell.

**Heightened (5th)** Your voice can be heard clearly up to 1,200 feet away.

**Heightened (7th)** Your voice can be heard clearly up to 1 mile away.
---
# `=this.name`
==auditory== | ==cantrip== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Chill Touch
alias: Chill Touch
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: necromancy
type: save
traditions: [arcane, divine, occult]
bloodline: undead, shadow
mystery: bones
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 living or undead creature
source: "Pathfinder Core Rulebook"
save: fortitude
basic: true
traits:
- common
- cantrip
- negative
- necromancy
components:
- somatic
- verbal
description: >
Siphoning negative energy into yourself, your hand radiates a pale darkness. Your touch weakens the living and disorients undead, possibly even causing them to flee. The effect depends on whether the target is living or undead.
Living Creature The spell deals negative damage equal to 1d4 plus your spellcasting modifier. The target attempts a basic Fortitude save, but is also [[Enfeebled]] 1 for 1 round on a critical failure.
Undead Creature The target is [[Flat-Footed]] for 1 round on a failed Fortitude save. On a critical failure, the target is also [[Fleeing]] for 1 round unless it succeeds at a Will save.

**Heightened (+1)** The negative damage to living creatures increases by 1d4.
---
# `=this.name`
==cantrip== | ==negative== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Mystery**: `=this.mystery`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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---
name: Detect Magic
alias: Detect Magic
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: divination
type: utility
traditions: [arcane, divine, occult, primal]
bloodline: imperial, genie, phoenix
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 30-foot emanation
source: "Pathfinder Core Rulebook"
traits:
- common
- detection
- cantrip
- divination
components:
- somatic
- verbal
description: >
You send out a pulse that registers the presence of magic. You receive no information beyond the presence or absence of magic. You can choose to ignore magic you're fully aware of, such as the magic items and ongoing spells of you and your allies.
You detect illusion magic only if that magic's effect has a lower level than the level of your detect magic spell. However, items that have an illusion aura but aren't deceptive in appearance (such as an invisibility potion) typically are detected normally.

**Heightened (3rd)** You learn the school of magic for the highest-level effect within range that the spell detects. If multiple effects are equally strong, the GM determines which you learn.

**Heightened (4th)** As 3rd level, but you also pinpoint the source of the highest-level magic. Like for an imprecise sense, you don't learn the exact location, but can narrow down the source to within a 5-foot cube (or the nearest if larger than that).
---
# `=this.name`
==detection== | ==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
***
`=this.description`

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---
name: Gale Blast
alias: Gale Blast
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 5-foot emanation
source: "Pathfinder Secrets of Magic"
save: fortitude
basic: false
traits:
- common
- air
- cantrip
- evocation
components:
- somatic
- verbal
description: >
Wind flows from your outstretched hands and whirls around you in a 5-foot emanation. Each creature in the area takes bludgeoning damage equal to your spellcasting ability modifier, with a Fortitude save.

**Critical Success** The creature is unaffected.

**Success** The creature takes half damage.

**Failure** The creature takes full damage and is pushed 5 feet away from you.

**Critical Failure** The creature takes double damage and is pushed 10 feet away from you.

**Heightened (+2)** The damage increases by 1d6.
---
# `=this.name`
==air== | ==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Ghost Sound
alias: Ghost Sound
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
bloodline: fey
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
source: "Pathfinder Core Rulebook"
duration: sustained
traits:
- common
- auditory
- cantrip
- illusion
components:
- somatic
- verbal
description: >
You create an auditory illusion of simple sounds that has a maximum volume equal to four normal humans shouting. The sounds emanate from a square you designate within range. You can't create intelligible words or other intricate sounds (such as music).

**Heightened (3rd)** The range increases to 60 feet.

**Heightened (5th)** The range increases to 120 feet.
---
# `=this.name`
==auditory== | ==cantrip== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Gouging Claw
alias: Gouging Claw
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/transmutation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: transmutation
type: attack
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature
source: "Pathfinder Secrets of Magic"
traits:
- common
- attack
- cantrip
- morph
- transmutation
components:
- somatic
- verbal
description: >
You temporarily morph your limb into a clawed appendage. Make a melee spell attack roll against your target's AC. If you hit, you deal your choice of slashing or piercing damage equal to 1d6 plus your spellcasting ability modifier. On a critical success, you deal double damage plus 1d4 persistent Bleed damage.

**Heightened (+1)** The damage increases by 1d6 and the persistent bleed damage on a critical increases by 1d4.
---
# `=this.name`
==attack== | ==cantrip== | ==morph== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Guidance
alias: Guidance
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: divination
type: utility
traditions: [divine, occult, primal]
mystery: ancestors
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
duration: until the start of your next turn
traits:
- common
- cantrip
- divination
components:
- verbal
description: >
You ask for divine guidance, granting the target a +1 status bonus to one attack roll, Perception check, saving throw, or skill check the target attempts before the duration ends. The target chooses which roll to use the bonus on before rolling. If the target uses the bonus, the spell ends. Either way, the target is then temporarily immune for 1 hour.
---
# `=this.name`
==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Mystery**: `=this.mystery`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Healing Plaster
alias: Healing Plaster
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [primal]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: 5 feet
target: a handful of dirt or mud
source: "Pathfinder Secrets of Magic"
duration: 10 minutes
traits:
- common
- cantrip
- earth
- transmutation
components:
- somatic
description: >
You purify some dirt or mud into a pliable, claylike plaster that can aid in clotting and healing. This restorative substance can be used in lieu of healer's tools for Medicine checks to Administer First Aid or Treat Wounds. If the plaster isn't used within the spell's duration, or if you Cast the Spell again before using the plaster, it reverts to being normal non-magical earth.

**Heightened (3rd)** The plaster grants anyone using it to Administer First Aid or Treat Wounds a +1 item bonus to the Medicine check.
---
# `=this.name`
==cantrip== | ==earth== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Infectious Enthusiasm
alias: Infectious Enthusiasm
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/enchantment
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: enchantment
type: utility
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 round
traits:
- common
- cantrip
- emotion
- mental
- enchantment
components:
- somatic
- verbal
description: >
With enchanted gusto, you encourage yourself to get things done and share your motivation with your allies. You gain a +1 status bonus to your choice of attack rolls, Will saves, or Charisma-based skill checks. During the spell's duration, an ally who observed you Casting this Spell and was within 30 feet when you did so can take a single action, which has the concentrate trait, to gain the same bonus you chose until the start of its next turn.
Using this spell to influence someone in a social situation is typically considered a faux pas, negating the benefit on Charisma-based skills if the subject of the check observed you casting the spell.
---
# `=this.name`
==cantrip== | ==emotion== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Inside Ropes
alias: Inside Ropes
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/conjuration
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: conjuration
type: utility
traditions: [divine, occult, primal]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
source: "Pathfinder #181: Zombie Feast"
duration: 10 minutes
traits:
- uncommon
- cantrip
- conjuration
components:
- somatic
description: >
You pull a large handful of guts from your midsection. Removing these guts doesn't harm you. You can use the guts as 50 feet of rope to help you Climb, and they help attach you to a wall. You move half as quickly as usual while climbing with your guts (minimum 5 feet), but you can attempt a DC 5 Flat check check whenever you critically fail to prevent a fall. Other creatures can use your guts to climb like a squishy rope, but the guts don't help anyone but you attach to a wall. If you let go of your guts or your guts are damaged, the spell ends.

**Heightened (3rd)** You gain a +1 item bonus to Athletics checks to Climb while using your guts.
---
# `=this.name`
==uncommon== | ==cantrip== | ==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Join Pasts
alias: Join Pasts
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [occult]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: touch
target: 2 willing creatures
source: "Pathfinder #147: Tomorrow Must Burn"
duration: 1 round
traits:
- uncommon
- mental
- cantrip
- divination
components:
- somatic
description: >
With touches to the targets' foreheads, you bring them into mental communion. The targets can share thoughts and experiences, but not words. When one target attempts to Recall Knowledge, the other can Aid the first target's skill check, using any Lore skill (even if that Lore wouldn't normally apply) without having made any preparations to Aid.

**Heightened (+1)** You can touch one additional target t include them in the spell's effects. Multiple targets can attempt checks to Aid the target who is attempting to Recall Knowledge.
---
# `=this.name`
==uncommon== | ==mental== | ==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Message
alias: Message
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, divine, occult]
spelllist: elemental
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: 120 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
duration: see below
traits:
- common
- auditory
- cantrip
- linguistic
- mental
- illusion
components:
- verbal
description: >
You mouth words quietly, but instead of coming out of your mouth, they're transferred directly to the ears of the target. While others can't hear your words any better than if you normally mouthed them, the target can hear your words as if they were standing next to you.
The target can give a brief response as a reaction, or as a free action on their next turn if they wish, but they must be able to see you and be within range to do so. If they respond, their response is delivered directly to your ear, just like the original message.

**Heightened (3rd)** The spell's range increases to 500 feet.
---
# `=this.name`
==auditory== | ==cantrip== | ==linguistic== | ==mental== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Phase Bolt
alias: Phase Bolt
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: attack
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Dark Archive"
traits:
- common
- attack
- cantrip
- evocation
components:
- somatic
- verbal
description: >
You point your finger and project a bolt of magical energy that stutters in and out of phase until it reaches the target. Make a ranged spell attack roll against your target's AC; if the target has any circumstance bonuses to AC (such as from a shield or cover), reduce that bonus by 2 for this attack. On a success, you deal 1d4 piercing damage plus your spellcasting ability modifier. On a critical success, the target takes double damage.

**Heightened (+1)** The bolt's damage increases by 1d4.
---
# `=this.name`
==attack== | ==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Prestidigitation
alias: Prestidigitation
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: evocation
type: utility
traditions: [arcane, divine, occult, primal]
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 10 feet
target: 1 object (cook, lift, or tidy only)
source: "Pathfinder Core Rulebook"
duration: sustained
traits:
- common
- cantrip
- evocation
components:
- somatic
- verbal
description: >
The simplest magic does your bidding. You can perform simple magical effects for as long as you Sustain the Spell. Each time you Sustain the Spell, you can choose one of four options.
Cook Cool, warm, or flavor 1 pound of nonliving material.
Lift Slowly lift an unattended object of light Bulk or less 1 foot off the ground.
Make Create a temporary object of negligible Bulk, made of congealed magical substance. The object looks crude and artificial and is extremely fragile-it can't be used as a tool, weapon, or spell component.
Tidy Color, clean, or soil an object of light Bulk or less. You can affect an object of 1 Bulk with 10 rounds of concentration, and a larger object a 1 minute per Bulk.
Prestidigitation can't deal damage or cause adverse conditions. Any actual change to an object (beyond what is noted above) persists only as long as you Sustain the Spell.
---
# `=this.name`
==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,51 +0,0 @@
---
name: Produce Flame
alias: Produce Flame
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: attack
traditions: [arcane, primal]
bloodline: diabolic, elemental
mystery: flames
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
- common
- attack
- fire
- cantrip
- evocation
components:
- somatic
- verbal
description: >
A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. Make a spell attack roll against your target's AC. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach.
On a success, you deal 1d4 fire damage plus your spellcasting ability modifier. On a critical success, the target takes double damage and 1d4 persistent fire damage.

**Heightened (+1)** Increase the damage by 1d4 and the [[Persistent Damage]] on a critical hit by 1d4.
---
# `=this.name`
==attack== | ==fire== | ==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Mystery**: `=this.mystery`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Protect Companion
alias: Protect Companion
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: abjuration
type: utility
traditions: [arcane, divine, occult, primal]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: 30 feet
target: your eidolon, or a creature with the minion trait under your control
source: "Pathfinder Secrets of Magic"
duration: until the start of your next turn
traits:
- common
- cantrip
- abjuration
components:
- verbal
description: >
You extend your aura, as a magical shield that protects your eidolon or minion. The target gains a +1 circumstance bonus to AC until the start of your next turn. You gain the Life Block reaction; after using the reaction, the spell ends and you can't cast protect companion again for 10 minutes.

**Life Block | Reaction | Trigger** The spell's target would take damage; Effect Reduce the triggering damage by 10, but you lose 5 Hit Points. Even if this reduces the damage to 0, the target still takes any effects that would come with the damage, such as the poison on a viper's fangs Strike.

**Heightened (+2)** The reaction reduces the damage by another 10, and you lose 5 more Hit Points. If you want to lose fewer Hit Points, you can choose to lower the damage reduction and HP lost to what any lower-level version of the spell could do without lowering the spell's actual level.
---
# `=this.name`
==cantrip== | ==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Puff of Poison
alias: Puff of Poison
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 5 feet
target: 1 creature
source: "Pathfinder Secrets of Magic"
save: fortitude
basic: false
traits:
- common
- cantrip
- inhaled
- poison
- evocation
components:
- somatic
- verbal
description: >
You exhale a shimmering cloud of toxic breath at an enemy's face. The target takes poison damage equal to your spellcasting modifier and 2 persistent poison damage, depending on its Fortitude save.

**Critical Success** The creature is unaffected.

**Success** The target takes half initial and persistent damage.

**Failure** The target takes full initial and persistent damage.

**Critical Failure** The target takes double initial and persistent damage.

**Heightened (+2)** The initial poison damage increases by 1d8 and the persistent poison damage increases by 1.
---
# `=this.name`
==cantrip== | ==inhaled== | ==poison== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
`=this.description`

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@ -1,53 +0,0 @@
---
name: Read Aura
alias: Read Aura
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: divination
type: utility
traditions: [arcane, divine, occult, primal]
bloodline: wyrmblessed
mystery: lore
spelllist: elemental
time: 1 Minute
pf2etime: ""
range: 30 feet
target: 1 object
source: "Pathfinder Core Rulebook"
traits:
- common
- detection
- cantrip
- divination
components:
- somatic
- verbal
description: >
You focus on the target object, opening your mind to perceive magical auras. When the casting is complete, you know whether that item is magical, and if it is, you learn the school of magic.
If the object is illusory, you detect this only if the effect's level is lower than the level of your read aura spell.

**Heightened (3rd)** You can target up to 10 objects.

**Heightened (6th)** You can target any number of objects.
---
# `=this.name`
==detection== | ==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Mystery**: `=this.mystery`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,39 +0,0 @@
---
name: Read the Air
alias: Read the Air
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
- common
- cantrip
- divination
components:
- somatic
- verbal
description: >
You take a deep breath as you survey a social situation, showing courtesy to all around you as your intuition swiftly picks up clues about social contexts and unspoken assumptions of behavior. Your body language subconsciously changes to take advantage of this information and use it in your own interactions with those creatures.
As part of Casting this Spell, you Recall Knowledge using Society to gain information about the immediate social situation. You also gain a +1 status bonus on your next Diplomacy check to Make an Impression on those creatures present when you cast this spell, as long as the check occurs during the duration of the spell. You can read the air only once in a given social situation; casting it again has no effect.
---
# `=this.name`
==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,48 +0,0 @@
---
name: Scatter Scree
alias: Scatter Scree
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
area: 10-foot line
source: "Pathfinder Secrets of Magic"
duration: 1 minute
save: reflex
basic: true
traits:
- common
- cantrip
- earth
- evocation
components:
- somatic
- verbal
description: >
You evoke a jumble of rocks in the area. The scattering rocks deal bludgeoning damage equal to 1d4 plus your spellcasting ability modifier to creatures in the area, with a basic Reflex save. The ground in the area becomes difficult terrain for the duration. A creature can Interact to clear a square of this scree. If you cast this spell again, any previous scatter scree you have cast ends.

**Heightened (+1)** The damage increases by 1d4.
---
# `=this.name`
==cantrip== | ==earth== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Area** `=this.area`
**Basic Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,52 +0,0 @@
---
name: Shield
alias: Shield
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: abjuration
type: utility
traditions: [arcane, divine, occult]
bloodline: draconic
mystery: battle
spelllist: elemental
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: until the start of your next turn
traits:
- common
- cantrip
- force
- abjuration
components:
- verbal
description: >
You raise a magical shield of force. This counts as using the Raise a Shield action, giving you a +1 circumstance bonus to AC until the start of your next turn, but it doesn't require a hand to use.
While the spell is in effect, you can use the Shield Block reaction with your magic shield. The shield has Hardness 5. After you use Shield Block, the spell ends and you can't cast it again for 10 minutes. Unlike a normal Shield Block, you can use the spell's reaction against the [[Magic Missile]] spell.
Heightening the spell increases the shield's Hardness.

**Heightened (3rd)** The shield has Hardness 10.

**Heightened (5th)** The shield has Hardness 15.

**Heightened (7th)** The shield has Hardness 20.

**Heightened (9th)** The shield has Hardness 25.
---
# `=this.name`
==cantrip== | ==force== | ==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Mystery**: `=this.mystery`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,49 +0,0 @@
---
name: Sigil
alias: Sigil
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [arcane, divine, occult, primal]
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature or object
source: "Pathfinder Core Rulebook"
duration: unlimited
traits:
- common
- cantrip
- transmutation
components:
- somatic
- verbal
description: >
You harmlessly place your unique magical sigil, which is about 1 square inch in size, on the targeted creature or object. The mark can be visible or invisible, and you can change it from one state to another by using an Interact action to touch the target. The mark can be scrubbed or scraped off with 5 minutes of work. If it's on a creature, it fades naturally over the course of a week. The time before the mark fades increases depending on your heightened level.

**Heightened (3rd)** The sigil instead fades after 1 month.

**Heightened (5th)** The sigil instead fades after 1 year.

**Heightened (7th)** The sigil never fades.
---
# `=this.name`
==cantrip== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,50 +0,0 @@
---
name: Spout
alias: Spout
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
area: 5-foot burst
source: "Pathfinder Secrets of Magic"
save: reflex
basic: true
traits:
- common
- cantrip
- water
- evocation
components:
- somatic
- verbal
description: >
Area 5-foot cube or 5-foot burst
Water blasts upward, coming out of the ground, rising from a pool, or even manifesting from thin air. Any creatures in the area take bludgeoning damage equal to 1d4 plus your spellcasting ability modifier, with a basic Reflex saving throw.
You can change this spell's area to a 5-foot burst, provided you center the burst in a body of water. This body of water can be as small as a pond or creek, but not as small as a puddle or bathtub.

**Heightened (+1)** The damage increases by 1d4.
---
# `=this.name`
==cantrip== | ==water== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Area** `=this.area`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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@ -1,49 +0,0 @@
---
name: Tame
alias: Tame
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: enchantment
type: save
traditions: [occult, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 10 feet
target: 1 non-hostile domesticated animal
source: "Pathfinder Secrets of Magic"
duration: 1 minute
save: will
basic: false
traits:
- common
- auditory
- cantrip
- mental
- enchantment
components:
- somatic
- verbal
description: >
As you make comforting sounds and gestures, you approach the target in a friendly manner combining caution and confidence. You improve the target's attitude to you by one step (unfriendly to neutral, neutral to friendly, friendly to helpful) for the duration of the spell unless it succeeds at a Will save. Afterward, the target is temporarily immune for 1 day.
This spell works on only domesticated animals; for example, you could use it on guard dogs or stray dogs, but not feral dogs or wolves. If the socialization of the animal is in question, the decision is up to the GM.

**Heightened (3rd)** The duration becomes 10 minutes.

**Heightened (6th)** The duration becomes 1 hour.
---
# `=this.name`
==auditory== | ==cantrip== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,51 +0,0 @@
---
name: Tanglefoot
alias: Tanglefoot
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/conjuration
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: conjuration
type: attack
traditions: [arcane, primal]
bloodline: nymph
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
- common
- attack
- cantrip
- plant
- conjuration
components:
- somatic
- verbal
description: >
A vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

**Critical Success** The target gains the [[Immobilized]] condition and takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the [[Immobilized]] condition.

**Success** The target takes a -10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.

**Failure** The target is unaffected.

**Heightened (2nd)** The effects last for 2 rounds.

**Heightened (4th)** The effects last for 1 minute.
---
# `=this.name`
==attack== | ==cantrip== | ==plant== | ==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,47 +0,0 @@
---
name: Telekinetic Hand
aliases:
- Mage Hand
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: utility
traditions:
- arcane
- occult
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 unattended object of light Bulk or less
source: Pathfinder Core Rulebook
duration: sustained
traits:
- common
- cantrip
- evocation
components:
- somatic
- verbal
description: |-
You create a single magical hand, either invisible or ghostlike, that grasps the target object and moves it slowly up to 20 feet. Because you're levitating the object, you can move it in any direction. When you Sustain the Spell, you can move the object an additional 20 feet. If the object is in the air when the spell ends, the object falls.

**Heightened (3rd)** You can target an unattended object with a Bulk of 1 or less. 
**Heightened (5th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 1 or less. 
**Heightened (7th)** The range increases to 60 feet, and you can target an unattended object with a Bulk of 2 or less.
---
# `=this.name`
==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Telekinetic Projectile
alias: Telekinetic Projectile
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: attack
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
- common
- attack
- cantrip
- evocation
components:
- somatic
- verbal
description: >
You hurl a loose, unattended object that is within range and that has 1 Bulk or less at the target. Make a spell attack roll against the target. If you hit, you deal bludgeoning, piercing, or slashing damage-as appropriate for the object you hurled-equal to 1d6 plus your spellcasting ability modifier. No specific traits or magic properties of the hurled item affect the attack or the damage.

**Critical Success** You deal double damage.

**Success** You deal full damage.

**Heightened (+1)** The damage increases by 1d6.
---
# `=this.name`
==attack== | ==cantrip== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,39 +0,0 @@
---
name: Time Sense
alias: Time Sense
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [arcane, occult]
mystery: time
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
source: "Pathfinder Dark Archive"
traits:
- common
- cantrip
- divination
components:
- verbal
description: >
When you Cast the Spell, you gain a perfect sense of time. You can learn exactly what time it is, down to the second. You can instead choose to gain a perfect sense of the calendar if you have knowledge in that area-if you're trained in Nature, you can learn exactly how long it is until sunrise and how many days until the next solstice. If you're trained in Astronomy Lore, you can learn precisely when any known predictable astronomical conjunction will begin and end, and so on.
You can gain a +1 status bonus to one attack roll, Perception check, saving throw, or skill check you take on the same turn you cast time sense that requires extremely precise timing. If you choose to gain this bonus, you can't gain it again for 1 hour.
---
# `=this.name`
==cantrip== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Mystery**: `=this.mystery`
**Cast** `=this.time` | `=this.components`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Torturous Trauma
alias: Torturous Trauma
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
level: 1
school: necromancy
type: save
traditions: [arcane, divine]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 living creature
source: "Pathfinder #186: Ghost King's Rage"
save: fortitude
basic: true
traits:
- uncommon
- cantrip
- nonlethal
- necromancy
components:
- somatic
- verbal
description: >
With this spell born of Kemnebi's sadistic love of torture, you batter a creature's internal organs, leaving no external signs of the immense pain you delivered. The target takes bludgeoning damage equal to 1d4 + your spellcasting modifier with a basic Fortitude save. If it critically fails, the target is also [[Fatigued]] until the start of your next turn. Creatures that lack internal organs are unaffected by this spell.

**Heightened (+1)** The bludgeoning damage increases by 1d4.
---
# `=this.name`
==uncommon== | ==cantrip== | ==nonlethal== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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---
name: Wash Your Luck
alias: Wash Your Luck
tags:
- pf2e/spell
- pf2e/spell/cantrip_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: abjuration
type: utility
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
- common
- cantrip
- fortune
- abjuration
components:
- somatic
- verbal
description: >
Some practitioners argue this spell literally washes your fortunes of all influences, malign or benign, while others claim it simply cleanses your mind of obsessions about luck and destiny. You adjust your garments, change the posture of your chair, fidget with a religious symbol, or make some other innocuous and personally significant action to wash away bad luck.
Once during the spell's duration, before rolling a check, you can cancel out a misfortune effect on that roll, as normal when a fortune and misfortune effect apply to the same roll. After canceling out the misfortune effect, the spell ends, and you are then temporarily immune to wash your luck for 10 minutes.
---
# `=this.name`
==cantrip== | ==fortune== | ==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Admonishing Ray
alias: Admonishing Ray
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/divine
level: 1
school: necromancy
type: attack
traditions: [arcane, divine]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 60 feet
target: 1 creature
source: "Pathfinder #158: Sixty Feet Under"
traits:
- common
- attack
- nonlethal
- necromancy
components:
- somatic
- verbal
description: >
A ray of energy bludgeons your target into submission without causing lasting harm. When you cast this spell, you choose whether the ray feels like a strong punch or slap. Make a spell attack roll. The ray deals 2d6 bludgeoning damage.

**Critical Success** The target takes double damage.

**Success** The target takes full damage.

**Heightened (+1)** The damage increases by 2d6.
---
# `=this.name`
==attack== | ==nonlethal== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Agitate
alias: Agitate
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [arcane, occult]
deities: Alglenweis
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Lost Omens: Gods & Magic"
duration: varies
save: will
basic: true
traits:
- common
- mental
- nonlethal
- enchantment
components:
- somatic
- verbal
description: >
You send the target's mind and body into overdrive, forcing it to become restless and hyperactive. During the duration, the target must Stride, Fly, or Swim at least once each turn or take 2d8 mental damage that turn. The duration of this effect depends on the target's Will save. The GM might decide to add additional move actions to the list for creatures who possess only a more unusual form of movement.

**Critical Success** The spell has no effect.

**Success** The duration is 1 round.

**Failure** The duration is 2 rounds.

**Critical Failure** The duration is 4 rounds.

**Heightened (+1)** The damage increases by 2d8.
---
# `=this.name`
==mental== | ==nonlethal== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Basic Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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---
name: Airburst
alias: Airburst
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
target: all creatures and unattended objects
area: 5-foot emanation
source: "Pathfinder #169: Kindled Magic"
save: fortitude
basic: false
traits:
- uncommon
- air
- evocation
components:
- verbal
description: >
A blast of wind wildly pushes everything nearby. Unattended objects of 1 Bulk or less are pushed 5 feet away from you. Large or smaller creatures must attempt a Fortitude save.

**Critical Success** The creature is unaffected.

**Success** The creature takes a -2 status penalty to checks made during its reactions until the end of your turn.

**Failure** As success, and the creature is pushed 5 feet away from you.

**Critical Failure** The creature is pushed 5 feet away from you and can't use reactions until the end of your turn.

**Heightened (4th)** Increase the area to a 10-foot emanation and increase the distance objects and creatures are pushed to 10 feet.
---
# `=this.name`
==uncommon== | ==air== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Targets** `=this.target`; **Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Alarm
alias: Alarm
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: abjuration
type: utility
traditions: [arcane, divine, occult, primal]
time: 10 minutes
pf2etime: ""
requirements: 3 gp silver bell focus
range: touch
area: 20-foot burst
source: "Pathfinder Core Rulebook"
duration: 8 hours
traits:
- common
- abjuration
components:
- material
- somatic
- verbal
description: >
You ward an area to alert you when creatures enter without your permission. When you cast alarm, select a password. Whenever a Small or larger corporeal creature enters the spell's area without speaking the password, alarm sends your choice of a mental alert (in which case the spell gains the mental trait) or an audible alarm with the sound and volume of a hand bell (in which case the spell gains the auditory trait). Either option automatically awakens you, and the bell allows each creature in the area to attempt a DC 15 Perception check to wake up. A creature aware of the alarm must succeed at a Stealth check against the spell's DC or trigger the spell when moving into the area.

**Heightened (3rd)** You can specify criteria for which creatures sound the alarm spell-for instance, orcs or masked people.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`; **Requirements** `=this.requirements`
**Range** `=this.range`; **Area** `=this.area`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Animal Allies
alias: Animal Allies
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/conjuration
- pf2e/spelltype/save
- pf2e/tradition/primal
level: 1
school: conjuration
type: save
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 5-foot emanation
source: "Pathfinder Secrets of Magic"
save: reflex
basic: true
traits:
- common
- conjuration
components:
- somatic
- verbal
description: >
You summon tiny, ordinary animals from the environment, such as insects, birds, or fish, to quickly lash out at nearby foes. The animals swarm around the creatures in the area, dealing each of them 3d4 piercing damage with a basic Reflex save.

**Heightened (+1)** The damage increases by 3d4
---
# `=this.name`
==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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@ -1,51 +0,0 @@
---
name: Animate Dead
alias: Animate Dead
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: necromancy
type: utility
traditions: [arcane, divine, occult]
time: 3 actions
pf2etime: "*⬽{ .Pathfinder }*"
range: 30 feet
source: "Pathfinder Advanced Player's Guide"
duration: sustained up to 1 minute
traits:
- common
- necromancy
components:
- material
- somatic
- verbal
description: >
Your magic dredges up a corpse or skeleton and fills it with necromantic life, and you force the dead to fight at your command. You summon a common creature that has the undead trait and whose level is -1; this creature gains the summoned trait. Heightening the spell increases the maximum level of creature you can summon.

**Heightened (2nd)** Level 1.

**Heightened (3rd)** Level 2.

**Heightened (4th)** Level 3.

**Heightened (5th)** Level 5.

**Heightened (6th)** Level 7.

**Heightened (7th)** Level 9.

**Heightened (8th)** Level 11.

**Heightened (9th)** Level 13.

**Heightened (10th)** Level 15.
---
# `=this.name`
==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,50 +0,0 @@
---
name: Animate Rope
alias: Animate Rope
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: transmutation
type: utility
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 100 feet
target: up to 50 feet of rope or a nonliving rope-like object
source: "Pathfinder Advanced Player's Guide"
duration: sustained up to 1 minute
traits:
- common
- transmutation
components:
- somatic
- verbal
description: >
You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell.

**Bind (attack)** The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.)

**Coil** The Rope forms a tidy, coiled stack.

**Crawl** The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.

**Knot** The Rope ties a sturdy knot in itself.

**Loop** The Rope forms a simple loop at one or both ends, or straightens itself back out.

**Tie** The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.

**Undo** The Rope undoes one of its knots, ties, or bindings.

**Heightened (+2)** The range increases by 50 feet, and you can animate 50 more feet of Rope.
---
# `=this.name`
==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,40 +0,0 @@
---
name: Aqueous Blast
alias: Aqueous Blast
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: evocation
type: attack
traditions: [arcane, occult, primal]
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
source: "Pathfinder Kingmaker"
duration: until the end of your turn
traits:
- rare
- water
- evocation
components:
- somatic
description: >
You evoke a mass of water into the air around your outstretched fist. For the remainder of your turn, you can blast targets within 30 feet with this water by spending a single action which has the attack and concentrate traits. When you do so, attempt a ranged spell attack roll. If you hit, you inflict 2d8 bludgeoning damage. On a critical hit, the blast knocks the target [[Prone]].

**Heightened (+1)** The damage increases by 1d8.
---
# `=this.name`
==rare== | ==water== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Bane
alias: Bane
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
target: enemies in the area
area: 5-foot emanation
source: "Pathfinder Core Rulebook"
duration: 1 minute
save: will
basic: false
traits:
- common
- mental
- enchantment
components:
- somatic
- verbal
description: >
You fill the minds of your enemies with doubt.
Enemies in the area must succeed at a Will save or take a -1 status penalty to attack rolls as long as they are in the area.
Once per turn, starting the turn after you cast bane, you can use a single action, which has the concentrate trait, to increase the emanation's radius by 5 feet and force enemies in the area that weren't yet affected to attempt another saving throw.
Bane can counteract [[Bless]].
---
# `=this.name`
==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Targets** `=this.target`; **Area** `=this.area`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,48 +0,0 @@
---
name: Befuddle
alias: Befuddle
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
level: 1
school: enchantment
type: save
traditions: [arcane]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Lost Omens: Gods & Magic"
duration: 1 round
save: will
basic: false
traits:
- common
- emotion
- mental
- enchantment
components:
- somatic
- verbal
description: >
You sow seeds of confusion in your target's mind, causing their actions and thoughts to become clumsy.

**Critical Success** The target is unaffected.

**Success** The target is [[Clumsy]] 1 and [[Stupefied]] 1.

**Failure** The target is [[Clumsy]] 2 and [[Stupefied]] 2.

**Critical Failure** The target is [[Clumsy]] 3, [[Stupefied]] 3, and [[Confused]].
---
# `=this.name`
==emotion== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Biting Words
alias: Biting Words
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/occult
level: 1
school: evocation
type: attack
traditions: [occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
- common
- attack
- auditory
- linguistic
- sonic
- evocation
components:
- somatic
- verbal
description: >
You entwine magic with your voice, causing your taunts and jibes to physically harm your enemies. You can attack with your words once when you finish Casting the Spell, and can repeat the attack once on each of your subsequent turns by taking a single action, which has the attack, concentrate, and linguistic traits. After your third attack total, the spell ends.
When you attack with biting words, make a ranged spell attack roll against a creature within 30 feet, dealing 2d6 sonic damage if you hit (or double damage on a critical hit).

**Heightened (+1)** The damage increases by 2d6.
---
# `=this.name`
==attack== | ==auditory== | ==linguistic== | ==sonic== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,48 +0,0 @@
---
name: Breadcrumbs
alias: Breadcrumbs
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: abjuration
type: utility
traditions: [arcane, divine, occult, primal]
spelllist: elemental
time: 1 minute
pf2etime: ""
range: touch
target: 1 willing creature
source: "Pathfinder Secrets of Magic"
duration: 1 hour
traits:
- common
- abjuration
components:
- material
- somatic
- verbal
description: >
You protect your target from going astray in hostile territory by tracking where it's already been, helping it deduce where it still needs to go. The target leaves a glittering trail behind it that lasts for the spell's duration. This trail doesn't denote the direction or the order of its path-it merely indicates where the target has moved during the spell's duration.

**Heightened (2nd)** The duration increases to 8 hours.

**Heightened (3rd)** The duration increases to last until your next daily preparations.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Buffeting Winds
alias: Buffeting Winds
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot cone
source: "Pathfinder Lost Omens: Knights of Lastwall"
save: reflex
basic: true
traits:
- common
- air
- nonlethal
- evocation
components:
- somatic
- verbal
description: >
You release a quick burst of wind that batters your living opponents without causing them lasting harm, while also blowing undead away. The wind deals 2d4 bludgeoning damage, which is nonlethal against living creatures. Against undead, the winds are more vicious, and the spell loses the nonlethal trait against such creatures. Each creature in the area must attempt a basic Reflex save. On a failure, undead creatures are also knocked back 5 feet (or 10 feet on a critical failure).

**Heightened (+1)** The damage increases by 2d4.
---
# `=this.name`
==air== | ==nonlethal== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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@ -1,50 +0,0 @@
---
name: Celestial Accord
alias: Celestial Accord
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 2 creatures that each have an unfriendly or worse attitude toward the other
source: "Pathfinder #183: Field of Maidens"
duration: 1 minute
save: will
basic: false
traits:
- uncommon
- emotion
- good
- mental
- enchantment
components:
- somatic
- verbal
description: >
You intervene in a heated disagreement between two creatures, encouraging them to put aside their differences and find some common ground. The emotional heat of the prior moment becomes only a memory. Each target must make a Will save. A creature currently engaged in combat can't get a result worse than success, and a target that is subject to hostility from any other creature ceases to be affected by celestial accord.

**Critical Success** The creature is unaffected.

**Success** The creature is filled with doubt about its own intentions and feels an urge to cooperate with the other. It has a -2 status penalty to attack rolls against the other target for 1 round.

**Failure** The creature can't make hostile actions against the other target and its attitude toward the other target improves to indifferent for the spell's duration.

**Critical Failure** As failure, but the creature's attitude toward the other target improves to friendly for the duration and is indifferent thereafter (until something happens to change that attitude normally).
---
# `=this.name`
==uncommon== | ==emotion== | ==good== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,59 +0,0 @@
---
name: Charm
alias: Charm
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: enchantment
type: save
traditions: [arcane, occult, primal]
deities: Ardad Lili, Asmodeus, Belial, Calistria, Conqueror Worm, Hathor, Nalinivati, Ravithra, Sturovenen, The Green Mother, Zura
bloodline: diabolic, fey, nymph
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
duration: 1 hour
save: will
basic: false
traits:
- common
- emotion
- incapacitation
- mental
- enchantment
components:
- somatic
- verbal
description: >
To the target, your words are honey and your visage seems bathed in a dreamy haze. It must attempt a Will save, with a +4 circumstance bonus if you or your allies recently threatened it or used hostile actions against it.
You can Dismiss the spell. If you use hostile actions against the target, the spell ends. When the spell ends, the target doesn't necessarily realize it was charmed unless its friendship with you or the actions you convinced it to take clash with its expectations, meaning you could potentially convince the target to continue being your friend via mundane means.

**Critical Success** The target is unaffected and aware you tried to charm it.

**Success** The target is unaffected but thinks your spell was something harmless instead of charm, unless it identifies the spell.

**Failure** The target's attitude becomes [[Friendly]] toward you. If it was Friendly, it becomes [[Helpful]]. It can't use hostile actions against you.

**Critical Failure** The target's attitude becomes Helpful toward you, and it can't use hostile actions against you.

**Heightened (4th)** The duration lasts until the next time you make your daily preparations.

**Heightened (8th)** The duration lasts until the next time you make your daily preparations, and you can target up to 10 creatures.
---
# `=this.name`
==emotion== | ==incapacitation== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,52 +0,0 @@
---
name: Chilling Spray
alias: Chilling Spray
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
deities: Kostchtchie
theme: baba yaga
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot cone
source: "Pathfinder Advanced Player's Guide"
save: reflex
basic: false
traits:
- common
- cold
- evocation
components:
- somatic
- verbal
description: >
A cone of icy shards bursts from your spread hands and coats the target in a layer of frost. You deal 2d4 cold damage to creatures in the area; they must each attempt a Reflex save.

**Critical Success** The creature takes no damage.

**Success** The creature takes half damage.

**Failure** The creature takes full damage and takes a -5-foot status penalty to its Speeds for 2 rounds.

**Critical Failure** The creature takes double damage and takes a -10-foot status penalty to its Speeds for 2 rounds.

**Heightened (+1)** The damage increases by 2d4.
---
# `=this.name`
==cold== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Patron Theme** `=this.theme`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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@ -1,50 +0,0 @@
---
name: Color Spray
alias: Color Spray
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: save
traditions: [arcane, occult]
deities: Pulura, Shelyn
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot cone
source: "Pathfinder Core Rulebook"
duration: 1 or more rounds (see below)
save: will
basic: false
traits:
- common
- incapacitation
- visual
- illusion
components:
- somatic
- verbal
description: >
Swirling colors affect viewers based on their Will saves.

**Critical Success** The creature is unaffected.

**Success** The creature is [[Dazzled]] for 1 round.

**Failure** The creature is [[Stunned]] 1, [[Blinded]] for 1 round, and Dazzled for 1 minute.

**Critical Failure** The creature is Stunned for 1 round and Blinded for 1 minute.
---
# `=this.name`
==incapacitation== | ==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,52 +0,0 @@
---
name: Command
alias: Command
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [arcane, divine, occult]
theme: fervor, pacts
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
duration: until the end of the target's next turn
save: will
basic: false
traits:
- common
- auditory
- linguistic
- mental
- enchantment
components:
- somatic
- verbal
description: >
You shout a command that's hard to ignore. You can command the target to approach you, run away (as if it had the [[Fleeing]] condition), release what it's holding, drop [[Prone]], or stand in place. It can't Delay or take any reactions until it has obeyed your command. The effects depend on the target's Will save.

**Success** The creature is unaffected.

**Failure** For the first action on its next turn, the creature must use a single action to do as you command.

**Critical Failure** The target must use all its actions on its next turn to obey your command.

**Heightened (5th)** You can target up to 10 creatures.
---
# `=this.name`
==auditory== | ==linguistic== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Patron Themes** `=this.theme`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Concordant Choir
alias: Concordant Choir
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: evocation
type: save
traditions: [divine, occult]
time: 1 to 3
pf2etime: ""
range: 30 feet
target: varies
source: "Pathfinder Secrets of Magic"
save: fortitude
basic: true
traits:
- common
- sonic
- evocation
components:
description: >
You unleash a dangerous consonance of reverberating sound, focusing on a single target or spreading out to damage many foes. The number of actions you spend Casting this Spell determines its targets, range, area, and other parameters.
1 (verbal) The spell deals 1d4 sonic damage to a single enemy, with a basic Fortitude save.
2 (somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 10-foot burst, with a basic Fortitude save.
3 (material, somatic, verbal) The spell deals 2d4 sonic damage to all creatures in a 30-foot emanation, with a basic Fortitude save.

**Heightened (+1)** The damage increases by 1d4 for the 1-action version, or 2d4 for the other versions
---
# `=this.name`
==sonic== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Detect Alignment
alias: Detect Alignment
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 30-foot emanation
source: "Pathfinder Core Rulebook"
traits:
- uncommon
- detection
- divination
components:
- somatic
- verbal
description: >
Your eyes glow as you sense aligned auras. Choose chaotic, evil, good, or lawful. You detect auras of that alignment. You receive no information beyond presence or absence. You can choose not to detect creatures or effects you're aware have that alignment.
Only creatures of 6th level or higher-unless divine spellcasters, undead, or beings from the Outer Sphere-have alignment auras.

**Heightened (2nd)** You learn each aura's location and strength.
---
# `=this.name`
==uncommon== | ==detection== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Detect Poison
alias: Detect Poison
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/primal
level: 1
school: divination
type: utility
traditions: [divine, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 object or creature
source: "Pathfinder Core Rulebook"
traits:
- uncommon
- detection
- divination
components:
- somatic
- verbal
description: >
You detect whether a creature is venomous or poisonous, or if an object is poison or has been poisoned. You do not ascertain whether the target is poisonous in multiple ways, nor do you learn the type or types of poison. Certain substances, like lead and alcohol, are poisons and so mask other poisons.

**Heightened (2nd)** You learn the number and types of poison.
---
# `=this.name`
==uncommon== | ==detection== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,51 +0,0 @@
---
name: Draw Ire
alias: Draw Ire
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 120 feet
target: 1 creature
source: "Pathfinder Secrets of Magic"
duration: 1 minute
save: will
basic: false
traits:
- common
- emotion
- mental
- enchantment
components:
- somatic
- verbal
description: >
You cause mental distress to a creature, goading it to strike back at you. You deal 1d10 mental damage to the creature and cause it to take a -1 status penalty to attack rolls against creatures other than you. The creature must attempt a Will saving throw.

**Critical Success** The target is unaffected.

**Success** The target takes half damage and the penalty. The spell ends at the end of the target's next turn.

**Failure** The target takes full damage and the penalty.

**Critical Failure** The target takes double damage, and the status penalty is -2.

**Heightened (+1)** The damage increases by 1d10.
---
# `=this.name`
==emotion== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,47 +0,0 @@
---
name: Déjà Vu
alias: Déjà Vu
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [arcane, occult]
deities: Bergelmir
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 100 feet
target: 1 creature
source: "Pathfinder Advanced Player's Guide"
duration: 2 rounds
save: will
basic: false
traits:
- common
- incapacitation
- mental
- enchantment
components:
- somatic
- verbal
description: >
You loop a thought process in the target's mind, forcing it to repeat the same actions over again. The target must attempt a Will save. If the target fails, whatever actions the target uses on its next turn, it must repeat on its following turn. The actions must be repeated in the same order and as close to the same specifics as possible. For example, if the target makes an attack, it must repeat the attack against the same creature, if possible, and if the target moves, it must move the same distance and direction, if possible, on its next turn.
If the target can't repeat an action, such as Casting a Spell that has been exhausted or needing to target a creature that has died, it can act as it chooses for that action but becomes [[Stupefied]] 1 until the end of its turn.
---
# `=this.name`
==incapacitation== | ==mental== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Echoing Weapon
alias: Echoing Weapon
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: evocation
type: utility
traditions: [arcane, divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 weapon
source: "Pathfinder Secrets of Magic"
duration: 1 minute
traits:
- common
- sonic
- evocation
components:
- somatic
- verbal
description: >
You channel magical energy into the target weapon, and the air around it faintly hums each time you strike a blow, as the impact is absorbed into the weapon. If a creature is wielding the weapon at the end of its turn, the weapon discharges a burst of sound targeting one creature adjacent to the wielder (if any). The sonic damage this deals is equal to the number of successful Strikes with the target weapon that the wielder made that turn (to a maximum of 4 sonic damage if the wielder hits with four Strikes).

**Heightened (+2)** The sonic damage increases by 1 per Strike (and the maximum damage increases by 4).
---
# `=this.name`
==sonic== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,49 +0,0 @@
---
name: Exchange Image
alias: Exchange Image
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: save
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
requirements: You have the humanoid trait
range: touch
target: you and 1 other humanoid
source: "Pathfinder #147: Tomorrow Must Burn"
duration: varies
save: will
basic: false
traits:
- uncommon
- visual
- illusion
components:
- somatic
- verbal
description: >
To mislead pursuers, the Lacunafex developed the means to swap visages. You trade appearances with the target, with the effects depending on the result of the target's Will saving throw. Willing and [[Unconscious]] targets automatically critically fail this saving throw.

**Critical Success** No effect.

**Success** You take on the target's appearance, and they take yours. This has the same effects as a 1st-level [[Illusory Disguise]] spell, except that the target can't Dismiss the disguise. The duration is 1 minute or until Dismissed.

**Failure** As success, but the duration is 1 hour or until Dismissed.

**Critical Failure** As success, but the duration is 24 hours.
---
# `=this.name`
==uncommon== | ==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`; **Requirements** `=this.requirements`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Flense
alias: Flense
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/divine
level: 1
school: necromancy
type: attack
traditions: [arcane, divine]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature or corpse
source: "Pathfinder #186: Ghost King's Rage"
traits:
- uncommon
- necromancy
components:
- somatic
- verbal
description: >
With a touch, you strip off the flesh, muscle, and internal organs off your target, leaving only bare bones. The effect depends on whether the target is a living creature, undead creature, or inanimate corpse. A creature or corpse that lacks flesh, muscle, and internal organs is immune to this spell.
Inanimate Corpse The flesh, muscle, viscera, and organs are stripped from the corpse and vanish, leaving only bare bones behind.
Living Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also takes 1d4 persistent bleed damage. If this spell's damage kills the target, the corpse is only bones.
Undead Creature Make a spell attack roll. On a hit, the target takes 2d6 slashing damage. On a critical hit, double the damage, and the target also becomes [[Enfeebled]] 1 for 1 minute. If this spell's damage destroys the target, only its bare bones remain behind.

**Heightened (+1)** The slashing damage to living and undead creatures increases by 2d6, and the persistent bleed damage to living creatures increases by 1d4.
---
# `=this.name`
==uncommon== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Floating Disk
alias: Floating Disk
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/conjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: conjuration
type: utility
traditions: [arcane, occult]
deities: Casandalee, Horus
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: 8 hours
traits:
- common
- force
- conjuration
components:
- somatic
- verbal
description: >
A disk of magical force materializes adjacent to you. This disk is 2 feet in diameter and follows 5 feet behind you, floating just above the ground. It holds up to 5 Bulk of objects (though they must be able to fit and balance on its surface). Any objects atop the disk fall to the ground when the spell ends.
The spell ends if a creature tries to ride atop the disk, if the disk is overloaded, if anyone tries to lift or force the disk higher above the ground, or if you move more than 30 feet away from the disk.
---
# `=this.name`
==force== | ==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,47 +0,0 @@
---
name: Force Barrage
aliases:
- Magic Missile
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: utility
traditions:
- arcane
- occult
deities: Gravelady's Guard, Lorthact, Nethys
bloodline: imperial
time: 1 to 3
pf2etime: ""
range: 120 feet
target: 1 creature
source: Pathfinder Core Rulebook
traits:
- common
- force
- evocation
components:
- somatic
- verbal
description: |
You send a dart of force streaking toward a creature that you can see. It automatically hits and deals 1d4+1 force damage. For each additional action you use when Casting the Spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. You choose the target for each missile individually. If you shoot more than one missile at the same target, combine the damage before applying bonuses or penalties to damage, resistances, weaknesses, and so forth.

**Heightened (+2)** You shoot one additional missile with each action you spend.
---
# `=this.name`
==force== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,53 +0,0 @@
---
name: Forced Mercy
alias: Forced Mercy
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/save
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: enchantment
type: save
traditions: [divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Lost Omens: Knights of Lastwall"
access: Knights of Lastwall have access to this spell
duration: varies
save: will
basic: false
traits:
- uncommon
- emotion
- mental
- enchantment
components:
- somatic
- verbal
description: >
You soften the target's blows, ensuring they avoid vital areas and cause no lasting harm. All physical damage dealt by the target to living creatures becomes nonlethal and all persistent bleed damage dealt by the target is reduced to 0. This effect doesn't incur the typical -2 circumstance penalty for nonlethal attacks with a lethal weapon or attack. An unwilling target must attempt a Will save. A willing target can choose to critically fail their saving throw.

**Critical Success** The creature is unaffected.

**Success** The creature is affected for 1 round.

**Failure** The creature is affected for 1d4 rounds.

**Critical Failure** The creature is affected for 1 minute.

**Heightened (4th)** The range increases to 100 feet, and you can target up to 8 creatures.
---
# `=this.name`
==uncommon== | ==emotion== | ==mental== | ==enchantment==
*Source* `=this.source`
**Access** `=this.access`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,55 +0,0 @@
---
name: Goblin Pox
alias: Goblin Pox
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: necromancy
type: save
traditions: [arcane, primal]
deities: Apollyon, Ghlaunder, Urgathoa
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 creature
source: "Pathfinder Core Rulebook"
save: fortitude
basic: false
traits:
- common
- disease
- necromancy
components:
- somatic
- verbal
description: >
Your touch afflicts the target with goblin pox, an irritating allergenic rash. The target must attempt a Fortitude save.

**Critical Success** The target is unaffected.

**Success** The target is [[Sickened]] 1.

**Failure** The target is afflicted with goblin pox at stage 1.

**Critical Failure** The target is afflicted with goblin pox at stage 2.

**Goblin Pox (disease) Level 1.**

Goblins and goblin dogs are immune.

Stage 1 [[Sickened]] 1 (1 round)

Stage 2 [[Sickened]] 1 and [[Slowed]] 1 (1 round)

Stage 3 [[Sickened]] 1 and the creature can't reduce its Sickened value below 1 (1 day)
---
# `=this.name`
==disease== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
`=this.description`

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@ -1,42 +0,0 @@
---
name: Gravitational Pull
alias: Gravitational Pull
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: save
traditions: [arcane, occult]
time: 1 to 3
pf2etime: ""
range: 30 feet
target: 1 creature
source: "Pathfinder Secrets of Magic"
save: fortitude
basic: false
traits:
- common
- evocation
components:
description: >
By suddenly altering gravity, you pull the target toward you. The target is pulled 10 feet closer to you unless it succeeds at a Fortitude save. On a critical failure, it's also knocked [[Prone]]. The effects of this spell change depending on the number of actions you spend when you Cast this Spell.
1 (somatic) The spell targets one creature.
2 (somatic, verbal) The spell targets one creature and pulls the target 20 feet instead of 10.
3 (material, somatic, verbal) The spell targets up to 5 creatures.
---
# `=this.name`
==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Grease
alias: Grease
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/conjuration
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: conjuration
type: save
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 object of Bulk 1 or less
source: "Pathfinder Core Rulebook"
duration: 1 minute
save: reflex
basic: false
traits:
- common
- conjuration
components:
- somatic
- verbal
description: >
You conjure grease, with effects based on choosing area or target.
Area [4 contiguous 5-foot squares] All solid ground in the area is covered with grease. Each creature standing on the greasy surface must succeed at a Reflex save or an Acrobatics check against your spell DC or fall [[Prone]]. Creatures using an action to move onto the greasy surface during the spell's duration must attempt either a Reflex save or an Acrobatics check to Balance. A creature that Steps or Crawls doesn't have to attempt a check or save.
Target [1 object of Bulk 1 or less] If you cast the spell on an unattended object, anyone trying to pick up the object must succeed at an Acrobatics check or Reflex save against your spell DC to do so. If you target an attended object, the creature that has the object must attempt an Acrobatics check or Reflex save. On a failure, the holder or wielder takes a -2 circumstance penalty to all checks that involve using the object; on a critical failure, the holder or wielder releases the item. The object lands in an adjacent square of the GM's choice. If you cast this spell on a worn object, the wearer gains a +2 circumstance bonus to Fortitude saves against attempts to grapple them.
---
# `=this.name`
==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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---
name: Grim Tendrils
alias: Grim Tendrils
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: necromancy
type: save
traditions: [arcane, occult]
deities: Charon, Dajermube, Fumeiyoshi, Nhimbaloth, Nyarlathotep (Haunter in the Dark), Orcus, Treerazer
bloodline: shadow
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 30-foot line
source: "Pathfinder Core Rulebook"
save: fortitude
basic: false
traits:
- common
- negative
- necromancy
components:
- somatic
- verbal
description: >
Tendrils of darkness curl out from your fingertips and race through the air. You deal 2d4 negative damage and 1 bleed damage to living creatures in the line. Each living creature in the line must attempt a Fortitude save.

**Critical Success** The creature is unaffected.

**Success** The creature takes half the negative damage and no persistent bleed damage.

**Failure** The creature takes full damage.

**Critical Failure** The creature takes double negative damage and double persistent bleed damage.

**Heightened (+1)** The negative damage increases by 2d4, and the persistent bleed damage increases by 1.
---
# `=this.name`
==negative== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Gritty Wheeze
alias: Gritty Wheeze
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 15-foot cone
source: "Pathfinder Adventure: Threshold of Knowledge"
save: fortitude
basic: false
traits:
- uncommon
- air
- earth
- evocation
components:
- somatic
- verbal
description: >
You exhale desiccating grit and sand in a small cloud. Creatures in the area take 2d4 bludgeoning damage and must attempt a Fortitude save.
Water creatures and plant creatures use the outcome one degree of success worse than the result of their saving throw.

**Critical Success** The creature takes no damage.

**Success** The creature takes half damage.

**Failure** The creature takes full damage and is [[Dazzled]] for 1 round.

**Critical Failure** The creature takes double damage and is dazzled for 1 minute.

**Heightened (+1)** The damage increases by 2d4.
---
# `=this.name`
==uncommon== | ==air== | ==earth== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Gust of Wind
alias: Gust of Wind
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
deities: Gozreh, Hei Feng, Hshurha, Pazuzu, Seafarer's Hope, Sky Keepers
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 60-foot line
source: "Pathfinder Core Rulebook"
duration: until the start of your next turn
save: fortitude
basic: false
traits:
- common
- air
- evocation
components:
- somatic
- verbal
description: >
A violent wind issues forth from your palm, blowing from the point where you are when you cast the spell to the line's opposite end. The wind extinguishes small non-magical fires, disperses fog and mist, blows objects of light Bulk or less around, and pushes larger objects. Large or smaller creatures in the area must attempt a Fortitude save. Large or smaller creatures that later move into the gust must attempt the save on entering.

**Critical Success** The creature is unaffected.

**Success** The creature can't move against the wind.

**Failure** The creature is knocked [[Prone]]. If it was flying, it suffers the effects of critical failure instead.

**Critical Failure** The creature is pushed 30 feet in the wind's direction, knocked Prone, and takes 2d6 bludgeoning damage.
---
# `=this.name`
==air== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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---
name: Harm
alias: Harm
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/divine
level: 1
school: necromancy
type: save
traditions: [divine]
bloodline: undead
time: 1 to 3
pf2etime: ""
range: varies
target: 1 living creature or 1 willing undead creature
area: 30-foot emanation
source: "Pathfinder Core Rulebook"
save: fortitude
basic: true
traits:
- common
- negative
- necromancy
components:
description: >
You channel negative energy to harm the living or heal the undead. If the target is a living creature, you deal 1d8 negative damage to it, and it gets a basic Fortitude save. If the target is a willing undead creature, you restore that amount of Hit Points. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 (somatic) The spell has a range of touch.
2 (verbal, somatic) The spell has a range of 30 feet. If you're healing an undead creature, increase the Hit Points restored by 8.
3 (material, verbal, somatic) You disperse negative energy in a 30-foot emanation. This targets all living and undead creatures in the area.

**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
---
# `=this.name`
==negative== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`; **Area** `=this.area`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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---
name: Heal
alias: Heal
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/heal
- pf2e/tradition/divine
- pf2e/tradition/primal
level: 1
school: necromancy
type: heal
traditions: [divine, primal]
bloodline: angelic, psychopomp
time: 1 to 3
pf2etime: ""
range: varies
target: 1 willing living creature or 1 undead
area: 30-foot emanation
source: "Pathfinder Core Rulebook"
save: fortitude
basic: true
traits:
- common
- healing
- positive
- necromancy
components:
description: >
You channel positive energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
1 (somatic) The spell has a range of touch.
2 (verbal, somatic) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8
3 (material, somatic, verbal) You disperse positive energy in a 30-foot emanation. This targets all living and undead creatures in the burst.

**Heightened (+1)** The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
---
# `=this.name`
==healing== | ==positive== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`; **Area** `=this.area`
**Basic Saving Throw** `=this.save`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Horizon Thunder Sphere
alias: Horizon Thunder Sphere
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: attack
traditions: [arcane, primal]
time: 2 to 3 rounds
pf2etime: ""
range: varies
target: 1 creature
source: "Pathfinder Secrets of Magic"
traits:
- common
- attack
- electricity
- evocation
components:
description: >
You gather magical energy into your palm, forming a concentrated ball of electricity that crackles and rumbles like impossibly distant thunder. Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is [[Dazzled]] for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters.

**2** (somatic, verbal) This spell has a range of 30 feet.

**3** (material, somatic, verbal) This spell has a range of 60 feet and deals half damage on a failure (but not a critical failure) as the electricity lashes out and jolts the target.

**Two Rounds** If you spend 3 actions Casting the Spell, you can avoid finishing the spell and spend another 3 actions on your next turn to empower the spell even further. If you do, after attacking the target, whether you hit or miss, the ball of lightning explodes, dealing 2d6 electricity damage to all other creatures in a 10-foot emanation around the target (basic Reflex save). Additionally, you spark with electricity for 1 minute, dealing 1 electricity damage to creatures that Grab you or that hit you with an unarmed Strike or a non-reach melee weapon.

**Heightened (+1)** The initial damage on a hit, as well as the burst damage for two-round casting time, each increase by 2d6 electricity, and the damage creatures take if they Grapple or hit you while you're in your sparking state increases by 1 electricity.
---
# `=this.name`
==attack== | ==electricity== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Ill Omen
alias: Ill Omen
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/save
- pf2e/tradition/occult
level: 1
school: divination
type: save
traditions: [occult]
deities: Ahriman, Azathoth, Gyronna, Imot, Lubaiko, Sifkesh, Zyphus
lesson: lesson of calamity
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Advanced Player's Guide"
duration: 1 round
save: will
basic: false
traits:
- common
- curse
- misfortune
- divination
components:
- somatic
- verbal
description: >
The target is struck with misfortune, which throws them off balance. The target must attempt a Will save.

**Success** The target is unaffected.

**Failure** The first time during the duration that target rolls an attack roll or skill check, it must roll twice and take the worse result.

**Critical Failure** Every time during the duration that the target rolls an attack roll or skill check, it must roll twice and take the worse result.
---
# `=this.name`
==curse== | ==misfortune== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Lesson** `=this.lesson`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,46 +0,0 @@
---
name: Illusory Disguise
alias: Illusory Disguise
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
deities: Hastur, Likha, Mahathallah, Nivi Rhombodazzle, Norgorber, Sivanah, The Lantern King
bloodline: hag, genie
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: 1 hour
traits:
- common
- visual
- illusion
components:
- somatic
- verbal
description: >
You create an illusion that causes you to appear as another creature of the same body shape, and with roughly similar height (within 6 inches) and weight (within 50 pounds), as yourself. The disguise is typically good enough to hide your identity, but not to impersonate a specific individual. The spell doesn't change your voice, scent, or mannerisms. You can change the appearance of your clothing and worn items, such as making your armor look like a dress. Held items are unaffected, and any worn item you remove returns to its true appearance.
Casting illusory disguise counts as setting up a disguise for the Impersonate use of Deception; it ignores any circumstance penalties you might take for disguising yourself as a dissimilar creature, it gives you a +4 status bonus to Deception checks to prevent others from seeing through your disguise, and you add your level even if you're untrained. You can Dismiss this spell.

**Heightened (2nd)** The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.

**Heightened (3rd)** You can appear as any creature of the same size, even a specific individual. You must have seen an individual to take on their appearance. The spell also disguises your voice and scent, and it gains the auditory and olfactory traits.
---
# `=this.name`
==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Bloodline** `=this.bloodline`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Illusory Object
alias: Illusory Object
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
deities: Abadar
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 500 feet
area: 20-foot burst
source: "Pathfinder Core Rulebook"
duration: 10 minutes
traits:
- common
- visual
- illusion
components:
- somatic
- verbal
description: >
You create an illusory visual image of a stationary object. The entire image must fit within the spell's area. The object appears to animate naturally, but it doesn't make sounds or generate smells. For example, water would appear to pour down an illusory waterfall, but it would be silent.
Any creature that touches the image or uses the Seek action to examine it can attempt to disbelieve your illusion.

**Heightened (2nd)** Your image makes appropriate sounds, generates normal smells, and feels right to the touch. The spell gains the auditory trait. The duration increases to 1 hour.

**Heightened (5th)** As the 2nd-level version, but the duration is unlimited.
---
# `=this.name`
==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Area** `=this.area`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,38 +0,0 @@
---
name: Imprint Message
alias: Imprint Message
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 object
source: "Pathfinder Advanced Player's Guide"
traits:
- common
- divination
components:
- somatic
- verbal
description: >
You project psychic vibrations onto the target object, imprinting it with a short message or emotional theme of your design. This imprinted sensation is revealed to a creature who casts [[Object Reading]] on the target object, replacing any emotional events the item was present for. If the object is in the area of a [[Retrocognition]] spell, the imprinted messages appear as major events in the timeline, but they don't interfere with any other visions.
If the object is targeted with [[Read Aura]] of a higher spell level than imprint message, the caster learns that the object has been magically modified. When you Cast this Spell, any prior vibrations placed on an object by previous castings of imprint message fade.
---
# `=this.name`
==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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---
name: Inkshot
alias: Inkshot
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/conjuration
- pf2e/spelltype/attack
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: conjuration
type: attack
traditions: [occult, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
source: "Pathfinder Kingmaker"
traits:
- rare
- poison
- conjuration
components:
- somatic
- verbal
description: >
A spray of viscous, toxic ink jets from your fingertip to strike a target creature in the face. Make a spell attack roll against the target. On a hit, you deal 2d6 poison damage, plus you blast the target's eyes, making them [[Dazzled]] for 1 round as the stinging ink blurs and distorts the creature's vision. On a critical hit, double the poison damage, and the target becomes dazzled for 1 minute by the foul ink.
The ink stain remains for 1 hour before fading, although vigorous cleansing (or magic such as a prestidigitation cantrip) can remove the ink before then.

**Heightened (+1)** Increase the base poison damage by 2d6.
---
# `=this.name`
==rare== | ==poison== | ==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`
***
`=this.description`

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---
name: Invisible Item
alias: Invisible Item
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 object
source: "Pathfinder Advanced Player's Guide"
duration: 1 hour
traits:
- common
- illusion
components:
- material
- somatic
description: >
You make the object [[Invisible]]. This makes it [[Undetected]] to all creatures, though the creatures can attempt to find the target, making it [[Hidden]] to them instead if they succeed. If the item is used as part of a hostile action, the spell ends after that hostile action is completed. Making a weapon invisible typically doesn't give any advantage to the attack, except that an invisible thrown weapon or piece of ammunition can be used for an attack without necessarily giving information about the attacker's hiding place unless the weapon returns to the attacker.

**Heightened (3rd)** The duration is until the next time you make your daily preparations.

**Heightened (7th)** The duration is unlimited.
---
# `=this.name`
==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Item Facade
alias: Item Facade
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 object no more than 10 feet by 10 feet by 10 feet
source: "Pathfinder Core Rulebook"
duration: 1 hour
traits:
- common
- visual
- illusion
components:
- somatic
- verbal
description: >
You make the target object look and feel as though it were in much better or worse physical condition. When you cast this spell, decide whether you want to make the object look decrepit or perfect. An item made to look decrepit appears [[Broken]] and shoddy. An intact item made to look better appears as though it's brand new and highly polished or well maintained. A Broken item appears to be intact and functional. Destroyed items can't be affected by this spell. A creature that Interacts with the item can attempt to disbelieve the illusion.

**Heightened (2nd)** The duration is 24 hours.

**Heightened (3rd)** The duration is unlimited.
---
# `=this.name`
==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,39 +0,0 @@
---
name: Jump
alias: Jump
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [arcane, primal]
deities: Gogunta, Irori, Kabriri, Sun Wukong
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
traits:
- common
- move
- transmutation
components:
- somatic
description: >
Your legs surge with strength, ready to leap high and far. You jump 30 feet in any direction without touching the ground. You must land on a space of solid ground within 30 feet of you, or else you fall after using your next action.

**Heightened (3rd)** The range becomes touch, the target changes to one touched creature, and the duration becomes 1 minute, allowing the target to jump as described whenever it takes the Leap action.
---
# `=this.name`
==move== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Juvenile Companion
alias: Juvenile Companion
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: your companion
source: "Pathfinder Secrets of Magic"
duration: 10 minutes
traits:
- common
- polymorph
- transmutation
components:
- somatic
- verbal
description: >
You transform your companion into its juvenile form, such as a cub, foal, kitten, puppy, or piglet, making the target appear harmless. It becomes Tiny (if it was larger), and its reach is reduced to 0 feet. All of its Speeds are halved (to a minimum Speed of 5 feet), and it gains weakness 5 to physical damage. In all other ways, its abilities and statistics are unchanged.
If your companion uses a hostile action, juvenile companion ends. This spell has no effect on a companion that doesn't have a juvenile form.

**Heightened (2nd)** The duration increases to 1 hour.
---
# `=this.name`
==polymorph== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Kinetic Ram
alias: Kinetic Ram
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: save
traditions: [arcane, occult]
time: 1 to 3
pf2etime: ""
range: varies
target: 1 or more creatures
source: "Pathfinder Dark Archive"
save: fortitude
basic: false
traits:
- common
- force
- evocation
components:
- verbal
description: >
Gathering kinetic energy, you either focus it in a straight line or disperse it as an encircling ripple. Any creature targeted by this spell must succeed at a Fortitude saving throw or be pushed 10 feet away from you (or 20 feet on a critical failure). The spell's area or range and how many creatures it affects is based on how many actions you spend when Casting the Spell.
1 The spell targets one creature within 15 feet.
2 The spell targets one creature within 30 feet. The distance the target is pushed if it fails is doubled, and on a critical failure, the target is also knocked [[Prone]] and takes 1d6 bludgeoning damage.
3 The spell targets all creatures in a 5-foot emanation.
---
# `=this.name`
==force== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Lock
alias: Lock
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: abjuration
type: utility
traditions: [arcane, divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 lock, or a door or container with a latch
source: "Pathfinder Core Rulebook"
duration: until the next time you make your daily preparations
traits:
- common
- abjuration
components:
- somatic
- verbal
description: >
The target's latch mechanism clinks shut, held fast by unseen magical restraints. When you magically lock a target, you set an Athletics and Thievery DC to open it equal to your spell DC or the base lock DC with a +4 status bonus, whichever is higher. Any key or combination that once opened a lock affected by this spell does not do so for the duration of the spell, though the key or combination does grant a +4 circumstance bonus to checks to open the door.
If the target is opened, the spell ends. Assuming the target is not barred or locked in some additional way, you can unlock and open it with an Interact action during which you touch the target. This does not end the spell. You can Dismiss this spell at any time and from any distance.

**Heightened (2nd)** The duration increases to unlimited, but you must expend 6 gp worth of gold dust as an additional cost.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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---
name: Lose the Path
alias: Lose the Path
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/save
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: illusion
type: save
traditions: [occult, primal]
time: reaction
pf2etime: "*⬲{ .Pathfinder }*"
trigger: A creature in range Strides
range: 60 feet
target: the triggering creature
source: "Pathfinder Secrets of Magic"
save: will
basic: false
traits:
- common
- mental
- visual
- illusion
components:
- somatic
description: >
You surround a moving creature with lifelike illusions, shifting their perception of the terrain to subtly lead them off course. The target must attempt a Will save. Regardless of the result, the creature is immune to lose the path for 1 hour.

**Success** The creature is unaffected.

**Failure** The creature treats all squares as difficult terrain for its Stride.

**Critical Failure** As failure, except that you determine where the target moves during the Stride, though you can't move it into hazardous terrain or to a place it can't stand.
---
# `=this.name`
==mental== | ==visual== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`; **Trigger** `=this.trigger`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
`=this.description`

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---
name: Mage Armor
alias: Mage Armor
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: abjuration
type: utility
traditions: [arcane, occult]
deities: Arshea, Demon Bringers, Kazutal, Keepers of the Hearth, Lymnieris, Milani, Valmallos, Wadjet
bloodline: wyrmblessed
lesson: lesson of protection
spelllist: elemental
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: until the next time you make your daily preparations
traits:
- common
- abjuration
components:
- somatic
- verbal
description: >
You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.

**Heightened (4th)** You gain a +1 item bonus to saving throws.

**Heightened (6th)** The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.

**Heightened (8th)** The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.

**Heightened (10th)** The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Bloodline** `=this.bloodline`
**Lesson**: `=this.lesson`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Magic Aura
alias: Magic Aura
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: illusion
type: utility
traditions: [arcane, occult]
time: 1 minute
pf2etime: ""
range: touch
target: 1 object of 3 bulk or less
source: "Pathfinder Core Rulebook"
duration: until the next time you make your daily preparations
traits:
- uncommon
- illusion
components:
- material
- somatic
- verbal
description: >
You alter the appearance of an item's magic aura. You can choose to have the target's aura appear as that of common magic item of twice magic aura's level or lower, or to have it register as being under the effects of a spell of your choice of magic aura's level or lower. If the target is magical, you can instead choose to have it appear as entirely non-magical. A caster using [[Detect Magic]] or [[Read Aura]] of an equal or higher spell level can attempt to disbelieve the illusion from magic aura. Magic aura doesn't mask the aura of spells that are 9th level or higher or of items that are 19th level or higher.

**Heightened (3rd)** You can target a creature instead of an object. When you do, you can either conceal the auras of all magic items it has or have that creature's aura appear as if it were under the effect of a spell you know.
---
# `=this.name`
==uncommon== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Magic Stone
alias: Magic Stone
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/necromancy
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/primal
level: 1
school: necromancy
type: utility
traditions: [divine, primal]
spelllist: elemental
time: 1 to 3
pf2etime: ""
range: touch
target: 1 to 3 non-magical stones or sling bullets
source: "Pathfinder Advanced Player's Guide"
duration: 1 minute
traits:
- common
- positive
- necromancy
components:
- somatic
- verbal
description: >
You pour positive energy into ordinary stones, granting them temporary magical properties. You can target 1 non-magical stone or sling bullet for every action you use Casting this Spell. The stones must be unattended or carried by you or a willing ally. The stones become +1 striking disrupting Sling Bullets. Each stone can be used only once, after which it crumbles to dust.
---
# `=this.name`
==positive== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Mending
alias: Mending
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [arcane, divine, occult, primal]
spelllist: elemental
time: 10 minutes
pf2etime: ""
range: touch
target: non-magical object of light Bulk or less
source: "Pathfinder Core Rulebook"
traits:
- common
- transmutation
components:
- somatic
- verbal
description: >
You repair the target item. You restore 5 Hit Points per spell level to the target, potentially removing the [[Broken]] condition if this repairs it past the item's Broken Threshold. You can't replace lost pieces or repair an object that's been completely destroyed.

**Heightened (2nd)** You can target a non-magical object of 1 Bulk or less.

**Heightened (3rd)** You can target a non-magical object of 2 Bulk or less, or a magical object of 1 Bulk or less.
---
# `=this.name`
==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Message Rune
alias: Message Rune
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [arcane, occult]
deities: Lissala, Mephistopheles, Nyarlathotep (The Crawling Chaos), Pillars of Knowledge, Thoth, Ydajisk
time: 5 minutes
pf2etime: ""
range: touch
target: 1 flat unattended surface
source: "Pathfinder Lost Omens: Gods & Magic"
duration: 1 day
traits:
- common
- mental
- linguistic
- divination
components:
- material
- somatic
- verbal
description: >
You record a message up to 5 minutes long and inscribe a special rune on any flat unattended surface within reach. The nature of the rune's appearance is up to you, but it is visible to everyone and it must be no smaller than 2 inches in diameter. You also specify a trigger that creatures must meet to activate the rune. For the duration of the spell, creatures who meet the criteria of the trigger can touch the rune to hear the recorded message in their head as though you were speaking to them telepathically. You know when someone is listening to the message, but you do not know who is listening to it. You can Dismiss the spell.
---
# `=this.name`
==mental== | ==linguistic== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Movanic Glimmer
alias: Movanic Glimmer
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/enchantment
- pf2e/spelltype/utility
- pf2e/tradition/divine
- pf2e/tradition/primal
level: 1
school: enchantment
type: utility
traditions: [divine, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 animal
source: "Pathfinder #183: Field of Maidens"
duration: until you next perform your daily preparations
traits:
- uncommon
- good
- mental
- transmutation
- enchantment
components:
- somatic
- verbal
description: >
You give the target animal a glimmer of awareness, not truly awakening it but allowing it to better understand its surroundings. The target gains a +2 status bonus to Perception checks and Will saves, and any Nature checks to Command the target Animal gain a +1 status bonus from its increased understanding. Additionally, if the target animal has the minion trait, it can take one action each turn even if its master doesn't use an action to Command it, which it can use to perform any basic action it knows. This doesn't prevent a target that was summoned from disappearing if its summoner doesn't Sustain the Spell, but does allow the target to perform one action before disappearing.

**Heightened (8th)** You can target up to 5 animals.
---
# `=this.name`
==uncommon== | ==good== | ==mental== | ==transmutation== | ==enchantment==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Negate Aroma
alias: Negate Aroma
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: abjuration
type: utility
traditions: [arcane, primal]
deities: Skode
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: touch
target: 1 willing creature
source: "Pathfinder Core Rulebook"
duration: 1 hour
traits:
- common
- abjuration
components:
- somatic
- verbal
description: >
The target loses its odor, preventing creatures from passively noticing its presence via smell alone, even if the creatures have precise or imprecise scent. A creature attempting a Perception check to Seek with scent and other senses might notice the lack of natural scent. If the target has any abilities that result from its smell, such as an overpowering scent, those abilities are also negated.

**Heightened (5th)** The range increases to 30 feet, and you can target up to 10 creatures.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,43 +0,0 @@
---
name: Nettleskin
alias: Nettleskin
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: self
target: self
source: "Pathfinder Adventure: Threshold of Knowledge"
duration: 1 minute
traits:
- uncommon
- plant
- transmutation
components:
- somatic
- verbal
description: >
Thorns sprout from your body; they pass through and don't damage any clothing or armor you wear.
Adjacent creatures that hit you with a melee or unarmed attack take 1d4 piercing damage as the nettles jab them and break off. Each time a creature takes damage in this way, nettleskin's duration decreases by 1 round.

**Heightened (+1)** The damage increases by 1d4.
---
# `=this.name`
==uncommon== | ==plant== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Noxious Vapors
alias: Noxious Vapors
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
area: 10-foot emanation
source: "Pathfinder Advanced Player's Guide"
duration: 1 round
save: fortitude
basic: true
traits:
- common
- poison
- evocation
components:
- somatic
- verbal
description: >
You emit a cloud of toxic smoke that temporarily obscures you from sight. Each creature except you in the area when you Cast the Spell takes 1d6 poison damage (basic Fortitude save). A creature that critically fails the saving throw also becomes [[Sickened]] 1. All creatures in the area become [[Concealed]], and all creatures outside the smoke become Concealed to creatures within it. This smoke can be dispersed by a strong wind.

**Heightened (+1)** The damage increases by 1d6 poison.
---
# `=this.name`
==poison== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Area** `=this.area`
**Basic Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Nudge the Odds
alias: Nudge the Odds
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [arcane, divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Secrets of Magic"
duration: 1 hour
traits:
- uncommon
- divination
components:
- somatic
- verbal
description: >
You bestow yourself supernaturally good luck at cards, dice, and other games of chance. You gain a +1 status bonus to Games Lore checks to gamble, and if you roll a critical failure on such a check, you get a failure instead; however, the spell is too short-lived to use for Earn Income checks from gambling.
When you're under the effect of nudge the odds, one facial feature, such as a lock of hair or the iris of an eye, transforms to a distinctive golden color; the GM chooses which feature when you cast the spell. This change resists all magical efforts to conceal it, though it can be hidden or covered by mundane means. A creature noticing the feature can identify the spell using Recall Knowledge. Because it prevents losing big, gamblers consider nudge the odds a repugnant form of cheating. If you're caught using the spell, you are likely to suffer serious consequences, depending on the nature of the gamblers you cheated.

**Heightened (5th)** The status bonus increases to +2, and the duration increases to last until the next time you make your daily preparations. If you continue spending your spell slot to keep the duration active, this allows you to apply the effect to a downtime check to Earn Income.
---
# `=this.name`
==uncommon== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,44 +0,0 @@
---
name: Object Reading
alias: Object Reading
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/divination
- pf2e/spelltype/utility
- pf2e/tradition/occult
level: 1
school: divination
type: utility
traditions: [occult]
deities: Cosmic Caravan
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
target: 1 object
source: "Pathfinder Advanced Player's Guide"
traits:
- common
- divination
components:
- somatic
- verbal
description: >
You place a hand on an object to learn a piece of information about an emotional event that occurred involving the object within the past week, determined by the GM. If you cast object reading on the same item multiple times, you can either concentrate on a single event to gain additional pieces of information about that event, or you can gain a piece of information about another emotional event in the applicable time frame.

**Heightened (2nd)** You can learn about an event that occurred within the last month.

**Heightened (4th)** You can learn about an event that occurred within the last year.

**Heightened (6th)** You can learn about an event that occurred within the last decade.

**Heightened (8th)** You can learn about an event that occurred within the last century.

**Heightened (9th)** You can learn about an event that occurred within the entirety of the object's history.
---
# `=this.name`
==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Targets** `=this.target`
***
`=this.description`

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@ -1,41 +0,0 @@
---
name: Pass Without Trace
alias: Pass Without Trace
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/abjuration
- pf2e/spelltype/save
- pf2e/tradition/primal
level: 1
school: abjuration
type: save
traditions: [primal]
deities: Kalekot, Ketephys, Ng, Tanagaar
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: 1 hour
traits:
- common
- abjuration
components:
- somatic
- verbal
description: >
You obscure the tracks you leave behind and make it harder for others to find you. The DC of checks to Track you gains a +4 status bonus or is equal to your spell DC, whichever results in a higher DC. You can benefit from only one pass without trace spell at a time.

**Heightened (2nd)** The duration increases to 8 hours.

**Heightened (4th)** The duration increases to 8 hours. The spell has a range of 20 feet and an area of a 20-foot-emanation, affecting up to 10 creatures of your choice within that area.
---
# `=this.name`
==abjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,49 +0,0 @@
---
name: Penumbral Shroud
alias: Penumbral Shroud
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/occult
level: 1
school: evocation
type: save
traditions: [arcane, occult]
deities: Black Butterfly, Count Ranalc, Kerkamoth, Nocticula, Set, Thamir
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Lost Omens: Gods & Magic"
duration: 10 minutes
save: reflex
basic: false
traits:
- common
- darkness
- evocation
components:
- somatic
- verbal
description: >
You envelop the target in a shroud of shadow. The target perceives light as one step lower than it actually is (bright light becomes dim light, for example), affecting their ability to sense creatures and objects accordingly. The shroud also provides the target a +1 status bonus to saving throws against light effects. While this effect is helpful to creatures sensitive to light, if the creature is unwilling, it can attempt a Reflex save to avoid the shroud and reduce the effect.

**Critical Success** The target is unaffected.

**Success** The effect lasts for 1 round.

**Failure** The effect lasts its normal duration.
---
# `=this.name`
==darkness== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Personal Rain Cloud
alias: Personal Rain Cloud
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/evocation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: evocation
type: save
traditions: [arcane, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 60 feet
target: 1 creature
source: "Pathfinder #151: The Show Must Go On"
duration: 1 minute
save: reflex
basic: false
traits:
- uncommon
- water
- evocation
components:
- somatic
- verbal
description: >
You conjure a 5-foot-wide rain cloud that follows the target wherever it goes. It stays roughly an arm's length overhead, unless it must drift lower to fit under a ceiling. The cloud rains constantly on the target, keeping it wet and dampening the ground in the wake of any movement. The rain extinguishes non-magical flames. The target gains fire resistance 2. Creatures with weakness to water take damage equal to their weakness at the end of each of their turns. Creatures can attempt a Reflex save to avoid the cloud.

**Heightened (+1)** The amount of fire resistance increases by 2.
---
# `=this.name`
==uncommon== | ==water== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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@ -1,49 +0,0 @@
---
name: Pest Form
alias: Pest Form
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/transmutation
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/primal
level: 1
school: transmutation
type: utility
traditions: [arcane, primal]
deities: Bastet, Daikitsu, Grandmother Spider
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
source: "Pathfinder Core Rulebook"
duration: 10 minutes
traits:
- common
- polymorph
- transmutation
components:
- somatic
- verbal
description: >
You transform into the battle form of a Tiny animal, such as a cat, insect, lizard, or rat. You can decide the specific type of animal (such as a rat or praying mantis), but this has no effect on the form's Size or statistics. While in this form, you gain the animal trait, and you can't make Strikes. You can Dismiss the spell.
You gain the following statistics and abilities:

AC = 15 + your level. Ignore your armor's check penalty and Speed reduction.

Speed 20 feet.

Weakness 5 to physical damage. (If you take physical damage in this form, you take 5 additional damage.)

Low-light vision and imprecise scent 30 feet.

Acrobatics and Stealth modifiers of +10, unless your own modifier is higher; Athletics modifier -4.

**Heightened (4th)** You can turn into a flying creature, such as a bird, which grants you a fly Speed of 20 feet.
---
# `=this.name`
==polymorph== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Cast** `=this.time` | `=this.components`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,45 +0,0 @@
---
name: Pet Cache
alias: Pet Cache
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/conjuration
- pf2e/spelltype/utility
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 1
school: conjuration
type: utility
traditions: [arcane, divine, occult, primal]
spelllist: elemental
time: 1 action
pf2etime: "*⬻{ .Pathfinder }*"
range: touch
target: 1 willing creature that is your animal companion or familiar
source: "Pathfinder Advanced Player's Guide"
duration: 8 hours
traits:
- common
- extradimensional
- conjuration
components:
- somatic
description: >
You open your cloak or create a gap with your hands, drawing the target into a pocket dimension just large enough for its basic comfort. No other creature can enter this extradimensional space, and the target can bring along objects only if they were designed to be worn by a creature of its kind. The space has enough air, food, and water to sustain the target for the duration.
You can Dismissthe spell. The spell also ends if you die or enter an extradimensional space. When the spell ends, the target reappears in the nearest unoccupied space (outside of any extradimensional space you may have entered).
---
# `=this.name`
==extradimensional== | ==conjuration==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Spell List**: `=this.spelllist`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Duration** `=this.duration`
***
`=this.description`

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@ -1,54 +0,0 @@
---
name: Phantom Pain
alias: Phantom Pain
tags:
- pf2e/spell
- pf2e/spell/level_1
- pf2e/school/illusion
- pf2e/spelltype/save
- pf2e/tradition/occult
level: 1
school: illusion
type: save
traditions: [occult]
deities: Diomazul, Doloras, Groetus, Shax, Stag Mother of the Forest of Stones, The Godclaw, Vildeis, Zon-Kuthon
lesson: lesson of vengeance
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
duration: 1 minute
save: will
basic: false
traits:
- common
- mental
- nonlethal
- illusion
components:
- somatic
- verbal
description: >
Illusory pain wracks the target, dealing 2d4 mental damage and 1d4 persistent Mental damage. The target must attempt a Will save.

**Critical Success** The target is unaffected.

**Success** The target takes full initial damage but no [[Persistent Mental Damage]], and the spell ends immediately.

**Failure** The target takes full initial and Persistent Damage, and the target is [[Sickened]] 1. If the target recovers from being Sickened, the Persistent Damage ends and the spell ends.

**Critical Failure** As failure, but the target is [[Sickened]] 2.

**Heightened (+1)** The damage increases by 2d4 and the Persistent Damage by 1d4.
---
# `=this.name`
==mental== | ==nonlethal== | ==illusion==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Deities** `=this.deities`
**Lesson**: `=this.lesson`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
`=this.description`

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