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22 lines
No EOL
1.5 KiB
Markdown
Executable file
# Temperature
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*Source* Core Rulebook pg. 517 3.0
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---
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Often, temperature doesn’t impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable. Particularly hot and cold weather can make creatures [Fatigued](../Conditions/Fatigued.md) more quickly during overland travel and can cause damage if harsh enough, as shown in Table 10–13.
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Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.
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### Table 10-13: Temperature Effects
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| Category | Temperature | Fatigue | Damage |
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| --------------- | --------------- | ------- | --------------------------- |
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| Incredible cold | -62°C or colder | 2 hours | Moderate cold every minute |
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| Extreme col | -61°C to -29°C | 4 hours | Minor cold every 10 minutes |
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| Severe cold | -28°C to -11°C | 4 hours | Minor col every hour |
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| Mild cold | -10°C to 0°C | 4 hours | None |
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| Normal | 1°C to 34°C | 8 hours | none |
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| Mild heat | 35°C to 40°C* | 4 hours | none |
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| Severe heat | 41°C to 45°C* | 4 hours | Minor fire every hour |
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| Extreme heat | 46°C to 59°C | 4 hours | Minor fire every 10 minutes |
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| Incredible heat | 60°C or warmer | 2 hours | Moderate fire every minute |
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* Adjust temperatures down by 9º C in areas of high humidity |