pathfinder2e-notes/content/Mechanics/Rules/Temperature.md
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# Temperature
*Source* Core Rulebook pg. 517 3.0
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Often, temperature doesnt impose enough of a mechanical effect to worry about beyond describing the clothing the characters need to wear to be comfortable. Particularly hot and cold weather can make creatures [Fatigued](../Conditions/Fatigued.md) more quickly during overland travel and can cause damage if harsh enough, as shown in Table 1013.
Appropriate cold-weather gear (such as the winter clothing) can negate the damage from severe cold or reduce the damage from extreme cold to that of particularly severe cold.
### Table 10-13: Temperature Effects
| Category | Temperature | Fatigue | Damage |
| --------------- | --------------- | ------- | --------------------------- |
| Incredible cold | -62°C or colder | 2 hours | Moderate cold every minute |
| Extreme col | -61°C to -29°C | 4 hours | Minor cold every 10 minutes |
| Severe cold | -28°C to -11°C | 4 hours | Minor col every hour |
| Mild cold | -10°C to 0°C | 4 hours | None |
| Normal | 1°C to 34°C | 8 hours | none |
| Mild heat | 35°C to 40°C* | 4 hours | none |
| Severe heat | 41°C to 45°C* | 4 hours | Minor fire every hour |
| Extreme heat | 46°C to 59°C | 4 hours | Minor fire every 10 minutes |
| Incredible heat | 60°C or warmer | 2 hours | Moderate fire every minute |
* Adjust temperatures down by 9º C in areas of high humidity