72 lines
3 KiB
Markdown
Executable file
72 lines
3 KiB
Markdown
Executable file
---
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obsidianUIMode: preview
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noteType: pf2eMonster
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aliases: "Mudwretch"
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tags:
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- pf2e/creature/type/elemental
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- pf2e/creature/level/2
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statblock: inline
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level: 2
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draft: true
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---
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```statblock
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columns: 2
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forcecolumns: true
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layout: Basic Pathfinder 2e Layout
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source: "B2"
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name: "Mudwretch"
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level: "Creature 2"
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alignment: "N"
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size: "Medium"
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trait_03: "Earth"
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trait_04: "Elemental"
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trait_05: "Water"
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modifier: 9
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perception:
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- name: "Perception"
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desc: "Perception +9; __darkvision__;"
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languages: "Petran; "
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skills:
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- name: "Skills"
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desc: "__Athletics__: +8 (1d20+8); __Stealth__: +6 (1d20+6); "
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abilityMods: [4, 0, 3, -2, 3, 0]
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abilities_top:
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- name: "Muddy Field"
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desc: " ([[aura]]); 10 feet. The ground in the area is [[difficult terrain]] for all non-mudwretch creatures."
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abilities_mid:
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- name: "Susceptible to Desiccation"
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desc: " If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is [[sickened|sickened 2]], and is [[slowed|slowed 1]] until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)."
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abilities_bot:
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- name: "Constrict"
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desc: "⬻ 1d8+2 (1d8+2) bludgeoning, DC 18."
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- name: "Gory Hydration"
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desc: "⬲ __Requirements__ The mudwretch is dehydrated __Trigger__ The mudwretch deals Constrict damage to a living creature that has blood __Effect__ The mudwretch squeezes harder, dealing 1d6 (1d6) [[Persistent Damage|persistent bleed damage]] to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated."
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- name: "Mud Puddle"
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desc: "⬻ ([[concentrate]]); Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on [[compendium/skills.md#Deception|Deception]] checks to pass as a mud puddle and can make a fist [[Strike]] against a creature that walks onto the mud puddle as a reaction."
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- name: "Spew Mud"
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desc: "⬺ ([[conjuration]], [[primal]]); The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 (2d10) bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a –10-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for 1d4 (1d4) rounds."
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speed: 20 feet, swim 20 feet
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ac: 16
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armorclass:
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- name: AC
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desc: "16; __Fort__: +11 (1d20+11); __Ref__: +4 (1d20+4); __Will__: +9 (1d20+9);"
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hp: 40
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health:
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- name: HP
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desc: "40; __Immunities__ bleed, poison, critical hits, paralyzed, sleep; __Weaknesses__ fire 5; __Resistances__ acid 3, physical 3 except bludgeoning"
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attacks:
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- name: Melee
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desc: "⬻ fist +10 ([[agile]]); __Damage__ 1d8+4 (1d8+4) bludgeoning plus Grab"
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sourcebook: "_Bestiary 2_, page 176."
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```
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```encounter-table
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name: Mudwretch
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creatures:
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- 1: Mudwretch
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```
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