pathfinder2e-notes/content/Mechanics/Bestiary/bestiary-2/mudwretch.md
2024-05-18 23:33:21 +02:00

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---
obsidianUIMode: preview
noteType: pf2eMonster
aliases: "Mudwretch"
tags:
- pf2e/creature/type/elemental
- pf2e/creature/level/2
statblock: inline
level: 2
draft: true
---
```statblock
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "B2"
name: "Mudwretch"
level: "Creature 2"
alignment: "N"
size: "Medium"
trait_03: "Earth"
trait_04: "Elemental"
trait_05: "Water"
modifier: 9
perception:
- name: "Perception"
desc: "Perception +9; __darkvision__;"
languages: "Petran; "
skills:
- name: "Skills"
desc: "__Athletics__: +8 (1d20+8); __Stealth__: +6 (1d20+6); "
abilityMods: [4, 0, 3, -2, 3, 0]
abilities_top:
- name: "Muddy Field"
desc: " ([[aura]]); 10 feet. The ground in the area is [[difficult terrain]] for all non-mudwretch creatures."
abilities_mid:
- name: "Susceptible to Desiccation"
desc: " If a mudwretch takes any damage from horrid wilting or a similar effect, takes 10 or more fire damage from a single effect, or spends more than 24 hours outside of a source of sufficient hydration (such as a swamp, river, well, or recent rainfall), it becomes dehydrated. While dehydrated, the mudwretch can't Spew Mud, is [[sickened|sickened 2]], and is [[slowed|slowed 1]] until it either fully immerses in water, spends 1 minute in the rain, or rehydrates in another way (such as via Gory Hydration)."
abilities_bot:
- name: "Constrict"
desc: "⬻ 1d8+2 (1d8+2) bludgeoning, DC 18."
- name: "Gory Hydration"
desc: "⬲ __Requirements__ The mudwretch is dehydrated __Trigger__ The mudwretch deals Constrict damage to a living creature that has blood __Effect__ The mudwretch squeezes harder, dealing 1d6 (1d6) [[Persistent Damage|persistent bleed damage]] to the target. The mudwretch absorbs this blood, removing any penalties it had as a result of being dehydrated."
- name: "Mud Puddle"
desc: "⬻ ([[concentrate]]); Until it next acts, the mudwretch appears to be an ordinary puddle of mud. It has an automatic result of 20 on [[compendium/skills.md#Deception|Deception]] checks to pass as a mud puddle and can make a fist [[Strike]] against a creature that walks onto the mud puddle as a reaction."
- name: "Spew Mud"
desc: "⬺ ([[conjuration]], [[primal]]); The mudwretch spews a 20-foot line of pressurized mud that deals 2d10 (2d10) bludgeoning damage (DC 18 basic Reflex save). On a critical failure, a creature also takes a 10-foot status penalty to its Speeds for 1 round. The mudwretch can't Spew Mud again for 1d4 (1d4) rounds."
speed: 20 feet, swim 20 feet
ac: 16
armorclass:
- name: AC
desc: "16; __Fort__: +11 (1d20+11); __Ref__: +4 (1d20+4); __Will__: +9 (1d20+9);"
hp: 40
health:
- name: HP
desc: "40; __Immunities__ bleed, poison, critical hits, paralyzed, sleep; __Weaknesses__ fire 5; __Resistances__ acid 3, physical 3 except bludgeoning"
attacks:
- name: Melee
desc: "⬻ fist +10 ([[agile]]); __Damage__ 1d8+4 (1d8+4) bludgeoning plus Grab"
sourcebook: "_Bestiary 2_, page 176."
```
```encounter-table
name: Mudwretch
creatures:
- 1: Mudwretch
```