74 lines
3.4 KiB
Markdown
Executable file
74 lines
3.4 KiB
Markdown
Executable file
---
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obsidianUIMode: preview
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noteType: pf2eMonster
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aliases: "Solar"
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tags:
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- pf2e/creature/type/celestial
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- pf2e/creature/level/23
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statblock: inline
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level: 23
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draft: true
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---
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```statblock
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columns: 2
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forcecolumns: true
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layout: Basic Pathfinder 2e Layout
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source: "B2"
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name: "Solar"
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level: "Creature 23"
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rare_03: "Rare"
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alignment: "NG"
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size: "Large"
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trait_04: "Angel"
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trait_05: "Celestial"
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modifier: 40
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perception:
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- name: "Perception"
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desc: "Perception +40; __darkvision__, __true seeing__;"
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languages: "Empyrean, Draconic, Infernal; tongues;"
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skills:
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- name: "Skills"
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desc: "__Arcana__: +38 (1d20+38); __Athletics__: +43 (1d20+43); __Diplomacy__: +43 (1d20+43); __Religion__: +43 (1d20+43); __Stealth__: +36 (1d20+36); __Survival__: +46 (1d20+46); "
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abilityMods: [10, 6, 8, 5, 9, 10]
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abilities_mid:
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- name: "Aura of Protection"
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desc: " ([[abjuration]], [[aura]], [[divine]]); 20 feet. Allies in the solar's aura gain a +2 status bonus to AC against evil creatures and a +2 status bonus to saves against effects from evil creatures. The bonus increases to +4 against control by evil creatures and attacks by evil summoned creatures. When the solar or an ally is hit by an attack from a creature in the aura, that foe must succeed at a DC 43 Will save or be [[blinded]] for 1 minute (this is an [[incapacitation]] effect). It's then temporarily immune for 1 minute."
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abilities_top:
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- name: Items
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desc: "+3 major striking greatsword, +3 major striking longbow;"
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abilities_bot:
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- name: "Animate Weapon"
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desc: "⬲ __Trigger__ The solar hits with a melee weapon __Effect__ [[Strike]] while Animate Weapon is not already in effect; The solar's weapon leaps into the air and moves with the solar as if held with both hands. The weapon gains the effects of the dancing weapon rune for 1 minute."
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- name: "Arrow of Mortality"
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desc: " The solar doesn't need to provide ammunition for their bow. When they draw their bow, they create a magical arrow of light that sheds bright light in a 20-foot radius until the end of the solar's next turn. On a critical hit with the arrow, if the target has 75 or fewer Hit Points after taking the damage, it drops to 0 Hit Points and becomes [[dying|dying 1]] (or, if it was already [[dying]], increases its [[dying]] value by 3)."
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- name: "Change Shape"
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desc: "⬻ ([[concentrate]], [[divine]], [[polymorph]], [[transmutation]]); The solar can take on the appearance of any Small or Medium humanoid. This doesn't change their Speed or [[Strike|Strikes]]."
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- name: "Holy Armaments"
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desc: " ([[divine]], [[evocation]]); Any weapon gains the effect of a holy property rune while a solar wields it."
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speed: 35 feet, fly 100 feet
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ac: 49
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armorclass:
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- name: AC
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desc: "49; __Fort__: +40 (1d20+40); __Ref__: +34 (1d20+34); __Will__: +37 (1d20+37);"
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hp: 500
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health:
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- name: HP
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desc: "500; [[regeneration]] 20 (deactivated by evil); __Weaknesses__ evil 25;"
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attacks:
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- name: Melee
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desc: "⬻ holy greatsword +44 ([[good]], [[magical]], [[versatile|versatile p]]); __Damage__ 4d12+22 (4d12+22) slashing plus 2d6 (2d6) good"
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- name: Ranged
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desc: "⬻ holy longbow +40 ([[deadly|deadly d10]], [[good]], [[magical]], [[propulsive]], [[range|range increment 100 feet]], [[volley|volley 30 feet]]); __Damage__ 4d8+17 (4d8+17) piercing plus 2d6 (2d6) good and arrow of mortality"
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sourcebook: "_Bestiary 2_, page 16."
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```
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```encounter-table
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name: Solar
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creatures:
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- 1: Solar
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```
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