74 lines
3.4 KiB
Markdown
Executable file
74 lines
3.4 KiB
Markdown
Executable file
---
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obsidianUIMode: preview
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noteType: pf2eMonster
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aliases: "Thanadaemon"
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tags:
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- pf2e/creature/type/fiend
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- pf2e/creature/level/13
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statblock: inline
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level: 13
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draft: true
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---
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```statblock
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columns: 2
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forcecolumns: true
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layout: Basic Pathfinder 2e Layout
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source: "B2"
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name: "Thanadaemon"
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level: "Creature 13"
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alignment: "NE"
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size: "Medium"
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trait_03: "Daemon"
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trait_04: "Fiend"
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modifier: 26
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perception:
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- name: "Perception"
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desc: "Perception +26; __darkvision__, __true seeing__;"
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languages: "Common, Daemonic; telepathy 100 feet;"
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skills:
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- name: "Skills"
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desc: "__Arcana__: +22 (1d20+22); __Deception__: +26 (1d20+26); __Intimidation__: +26 (1d20+26); __Religion__: +22 (1d20+22); __Styx lore__: +24 (1d20+24); "
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abilityMods: [6, 6, 4, 3, 5, 7]
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abilities_mid:
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- name: "Terrifying Gaze"
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desc: " ([[aura]], [[divine]], [[emotion]], [[enchantment]], [[fear]], [[mental]], [[visual]]); 30 feet. When a creature ends its turn in the aura, it must attempt a DC 30 Will save. If the creature fails, it becomes [[frightened|frightened 2]]. The creature is then temporarily immune to terrifying gaze (but not Focus Gaze) for 24 hours."
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abilities_top:
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- name: Items
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desc: "+1 striking bo staff, soul gem (2);"
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abilities_bot:
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- name: "Draining Strike"
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desc: " ([[divine]], [[necromancy]]); When a thanadaemon damages a living creature with a melee [[Strike]], the creature must succeed at a DC 33 Fortitude save or become [[drained|drained 1]]. Further damage dealt by the thanadaemon increases the [[drained]] condition value by 1 on a failed save, to a maximum of [[drained|drained 4]]."
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- name: "Focus Gaze"
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desc: "⬻ ([[concentrate]], [[divine]], [[fear]], [[visual]]); The thanadaemon glares at a single creature they can see within 30 feet. The target must immediately attempt a DC 33 Will save against the thanadaemon's terrifying gaze. If the target was already [[frightened]], a failed save causes it to become [[fleeing]] for 1d4 (1d4) rounds. After attempting its save, the creature is temporarily immune to this ability until the start of the thanadaemon's next turn."
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- name: "Soul Crush"
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desc: "⬺ ([[manipulate]]); __Requirements__ The thanadaemon has a soul gem __Effect__ The thanadaemon crushes the soul gem in one hand and gains fast healing 15 for 1 minute."
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speed: 25 feet; air walk;
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ac: 34
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armorclass:
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- name: AC
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desc: "34; __Fort__: +21 (1d20+21); __Ref__: +23 (1d20+23); __Will__: +26 (1d20+26);"
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hp: 270
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health:
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- name: HP
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desc: "270; __Immunities__ death effects; __Weaknesses__ good 10;"
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attacks:
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- name: Melee
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desc: "⬻ bo staff +28 ([[evil]], [[magical]], [[parry]], [[reach|reach 10 feet]], [[trip]]); __Damage__ 3d8+14 (3d8+14) bludgeoning plus 1d6 (1d6) negative, 1d6 (1d6) evil, and draining strike"
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- name: Melee
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desc: "⬻ claw +27 ([[agile]], [[evil]], [[finesse]], [[magical]]); __Damage__ 3d6+14 (3d6+14) slashing plus 1d6 (1d6) evil and draining strike"
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spellcasting:
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- name: "Divine Innate Spells"
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desc: "DC 34; __1st__ [[detect alignment]] good only; at will; __4th__ [[Translocate]] (at will); __5th__ [[Translocate]]; __6th__ [[slow]], [[vampiric exsanguination]] (2); __7th__ [[finger of death]], [[Interplanar Teleport]] at will; self plus skiff and passengers only; Astral,Ethereal,and evil planes only, [[teleport]]; __Constant__ __(7th)__ [[air walk]], [[true seeing]];"
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sourcebook: "_Bestiary 2_, page 61."
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```
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```encounter-table
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name: Thanadaemon
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creatures:
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- 1: Thanadaemon
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```
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