1.6 KiB
Executable file
1.6 KiB
Executable file
| obsidianUIMode | noteType | aliases | tags | statblock | level | draft | ||
|---|---|---|---|---|---|---|---|---|
| preview | pf2eMonster | Vampire Squid |
|
inline | 0 | true |
columns: 2
forcecolumns: true
layout: Basic Pathfinder 2e Layout
source: "B2"
name: "Vampire Squid"
level: "Creature 0"
alignment: "N"
size: "Small"
trait_03: "Animal"
trait_04: "Aquatic"
modifier: 7
perception:
- name: "Perception"
desc: "Perception +7; __darkvision__;"
skills:
- name: "Skills"
desc: "__Athletics__: +4 (1d20+4); __Stealth__: +7 (1d20+7); "
abilityMods: [0, 3, 0, -4, 3, -2]
abilities_bot:
- name: "Glowing Mucus"
desc: "⬻ __Requirements__ The vampire squid is in water __Frequency__ once per day __Effect__ The vampire squid ejects a cloud of bioluminescent mucus in a 15-foot cone. Non-squid creatures within the cloud must attempt a DC 16 Fortitude save or become [[sickened|sickened 1]]. The glowing mucus remains in the area for 1 minute, and any creature that ends its turn in the area must succeed at a DC 13 Fortitude save or become [[sickened|sickened 1]]."
speed: swim 25 feet
ac: 16
armorclass:
- name: AC
desc: "16; __Fort__: +4 (1d20+4); __Ref__: +8 (1d20+8); __Will__: +6 (1d20+6);"
hp: 15
health:
- name: HP
desc: "15; "
attacks:
- name: Melee
desc: "⬻ beak +7 ([[finesse]]); __Damage__ 1d8 (1d8) piercing"
- name: Melee
desc: "⬻ tentacles +7 ([[agile]], [[finesse]]); __Damage__ 1d6 (1d6) bludgeoning"
sourcebook: "_Bestiary 2_, page 254."
name: Vampire Squid
creatures:
- 1: Vampire Squid