| name |
alias |
tags |
level |
school |
type |
traditions |
time |
pf2etime |
source |
traits |
components |
| Know Direction |
Know Direction |
| pf2e/spell |
| pf2e/spell/cantrip_1 |
| pf2e/school/divination |
| pf2e/spelltype/utility |
| pf2e/tradition/divine |
| pf2e/tradition/occult |
| pf2e/tradition/primal |
|
1 |
divination |
utility |
|
2 actions |
*⬺{ .Pathfinder }* |
Pathfinder Core Rulebook |
| common |
| detection |
| cantrip |
| divination |
|
|
=this.name
==detection== | ==cantrip== | ==divination==
Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
In your mind's eye, you see a path northward. You immediately know which direction is north (if it exists at your current location).
Heightened (7th) You can instead know the direction to a familiar location, such as a previous home or a favorite tavern.