48 lines
2 KiB
Markdown
48 lines
2 KiB
Markdown
---
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name: Animate Rope
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alias: Animate Rope
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tags:
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- pf2e/spell
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- pf2e/spell/level_1
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- pf2e/school/transmutation
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- pf2e/spelltype/utility
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- pf2e/tradition/arcane
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- pf2e/tradition/occult
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level: 1
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school: transmutation
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type: utility
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traditions: [arcane, occult]
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time: 2 actions
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pf2etime: "*⬺{ .Pathfinder }*"
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range: 100 feet
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target: up to 50 feet of rope or a nonliving rope-like object
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source: "Pathfinder Advanced Player's Guide"
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duration: sustained up to 1 minute
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traits:
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- common
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- transmutation
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components:
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- somatic
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- verbal
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---
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# `=this.name`
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==transmutation==
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*Source* `=this.source`
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**Traditions** `=this.traditions`
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**Cast** `=this.time` | `=this.components`
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**Range** `=this.range`; **Targets** `=this.target`
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**Duration** `=this.duration`
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***
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You cause a length or section of Rope or a rope-like object to animate and follow simple commands. You can give it two commands when you Cast the Spell, and one command each time you Sustain the Spell.
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**Bind (attack)** The Rope attempts to partially bind a creature. Attempt a spell attack roll against the target's Reflex DC. If you succeed, the target takes a -10-foot circumstance penalty to its Speed (-20-foot on a critical success). This ends if the target Escapes against your spell DC or breaks the Rope. (A standard adventuring Rope has Hardness 2, HP 8, and a Broken Threshold of 4.)
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**Coil** The Rope forms a tidy, coiled stack.
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**Crawl** The Rope inches along the ground like a snake, moving one of its ends 10 feet. The Rope must move along a surface, but that surface doesn't need to be horizontal.
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**Knot** The Rope ties a sturdy knot in itself.
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**Loop** The Rope forms a simple loop at one or both ends, or straightens itself back out.
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**Tie** The Rope ties itself around a willing creature or an object that's unattended or attended by a willing creature.
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**Undo** The Rope undoes one of its knots, ties, or bindings.
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**Heightened (+2)** The range increases by 50 feet, and you can animate 50 more feet of Rope.
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