pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Blood Vendetta.md
2026-01-10 22:43:38 +01:00

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---
name: Blood Vendetta
alias: Blood Vendetta
tags:
- pf2e/spell
- pf2e/spell/level_2
- pf2e/school/necromancy
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 2
school: necromancy
type: save
traditions: [arcane, divine, occult]
time: reaction
pf2etime: "*⬲{ .Pathfinder }*"
trigger: A creature deals piercing, slashing, or persistent bleed damage to you
requirements: You can bleed.
range: 30 feet
target: The triggering creature
source: "Pathfinder Advanced Player's Guide"
duration: varies
save: will
basic: false
traits:
- common
- curse
- necromancy
components:
- verbal
---
# `=this.name`
==curse== | ==necromancy==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`; **Trigger** `=this.trigger`; **Requirements** `=this.requirements`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
You curse the target, punishing it for having the audacity to spill your blood. The target takes 2d6 persistent Bleed damage and must attempt a Will save.
**Critical Success** The target is unaffected.
**Success** The target takes half the persistent bleed damage.
**Failure** The target takes the full persistent bleed damage. Until the bleeding stops, the target has weakness 1 to piercing and slashing damage.
**Critical Failure** As failure, but the target takes double the persistent bleed damage.
**Heightened (+2)** The persistent bleed damage increases by 2d6 persistent Bleed damage.