pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Impending Doom.md
2026-01-10 22:43:38 +01:00

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---
name: Impending Doom
alias: Impending Doom
tags:
- pf2e/spell
- pf2e/spell/level_3
- pf2e/school/divination
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
level: 3
school: divination
type: save
traditions: [arcane, divine, occult]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 living creature
source: "Pathfinder Secrets of Magic"
duration: 3 round
save: will
basic: false
traits:
- common
- emotion
- fear
- incapacitation
- mental
- prediction
- divination
components:
- somatic
- verbal
---
# `=this.name`
==emotion== | ==fear== | ==incapacitation== | ==mental== | ==prediction== | ==divination==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`; **Duration** `=this.duration`
***
You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage.
**Critical Success** The creature is unaffected.
**Success** The creature is unaffected for 1 round. On the second round, it becomes [[Flat-Footed]]. Finally, on the third round, it becomes [[Frightened]] 1. At the end of the third round, it takes half damage.
**Failure** The creature is immediately flat-footed. On the second round, it becomes [[Frightened]] 2. Finally, on the third round, it also becomes [[Stunned]] 1. At the end of the third round, the creature takes full damage.
**Critical Failure** The creature is immediately flat-footed and [[Frightened]] 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes [[Paralyzed]]. At the end of the third round, the creature takes double damage.
**Heightened (+1)** The damage increases by 2d6.