51 lines
2.2 KiB
Markdown
51 lines
2.2 KiB
Markdown
---
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name: Impending Doom
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alias: Impending Doom
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tags:
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- pf2e/spell
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- pf2e/spell/level_3
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- pf2e/school/divination
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- pf2e/spelltype/save
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- pf2e/tradition/arcane
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- pf2e/tradition/divine
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- pf2e/tradition/occult
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level: 3
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school: divination
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type: save
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traditions: [arcane, divine, occult]
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time: 2 actions
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pf2etime: "*⬺{ .Pathfinder }*"
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range: 30 feet
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target: 1 living creature
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source: "Pathfinder Secrets of Magic"
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duration: 3 round
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save: will
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basic: false
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traits:
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- common
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- emotion
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- fear
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- incapacitation
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- mental
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- prediction
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- divination
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components:
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- somatic
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- verbal
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---
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# `=this.name`
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==emotion== | ==fear== | ==incapacitation== | ==mental== | ==prediction== | ==divination==
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*Source* `=this.source`
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**Traditions** `=this.traditions`
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**Cast** `=this.time` | `=this.components`
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**Range** `=this.range`; **Targets** `=this.target`
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**Saving Throw** `=this.save`; **Duration** `=this.duration`
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***
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You sift through myriad potential futures, seize upon one potential moment in which the target meets a particularly gruesome and fatal end, and then show it a vision of its impending demise. The intense mental vision grows more and more terrifying to the target as the doom grows closer, and it takes 3 rounds to reach its conclusion. The target must attempt a Will saving throw to determine the effects. At the end of the spell's duration, if the target was affected, the target witnesses its death and takes 6d6 mental damage.
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**Critical Success** The creature is unaffected.
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**Success** The creature is unaffected for 1 round. On the second round, it becomes [[Flat-Footed]]. Finally, on the third round, it becomes [[Frightened]] 1. At the end of the third round, it takes half damage.
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**Failure** The creature is immediately flat-footed. On the second round, it becomes [[Frightened]] 2. Finally, on the third round, it also becomes [[Stunned]] 1. At the end of the third round, the creature takes full damage.
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**Critical Failure** The creature is immediately flat-footed and [[Frightened]] 3. On the second round, it becomes stunned 1. Finally, on the third round, it also becomes [[Paralyzed]]. At the end of the third round, the creature takes double damage.
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**Heightened (+1)** The damage increases by 2d6.
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