pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Infectious Ennui.md
2026-01-10 22:43:38 +01:00

1.9 KiB

name alias tags level school type traditions time pf2etime range target source duration save basic traits components
Infectious Ennui Infectious Ennui
pf2e/spell
pf2e/spell/level_3
pf2e/school/enchantment
pf2e/spelltype/save
pf2e/tradition/divine
pf2e/tradition/occult
3 enchantment save
divine
occult
2 actions *⬺{ .Pathfinder }* 60 feet 1 creature Pathfinder Kingmaker sustained, up to 1 minute will false
rare
emotion
mental
enchantment
somatic
verbal

=this.name

==rare== | ==emotion== | ==mental== | ==enchantment==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration


With a wave of your hand and a short invocation, you cause feelings of ennui and impending doom to well up in the mind of the targeted creature, who must attempt a Will save.
Critical Success The target is unaffected.
Success The target is momentarily overwhelmed with ennui. It becomes Slowed 1 as it grapples mentally with the pointlessness of existence, but at the end of the target's next turn, the spell effect ends.
Failure The target is slowed 1 and Frightened 1 from the sense of ennui, and remains slowed and can't reduce the frightened condition below 1 as long as the spell is sustained. At the start of the target's turn, choose one creature within 30 feet of the target to attempt a Will save as well; on a failure, that creature is slowed 1 for 1 round; either way, they are then temporarily immune to this casting of infectious ennui. (Ennui does not continue to spread from this secondary target.)
Critical Failure As failure, but the primary target is Slowed 2 and Frightened 2.

Heightened (5th) When a secondary target becomes slowed, it remains slowed as long as the spell is sustained.