pathfinder2e-notes/content/Mechanics/Feats/Deep Freeze.md
2024-05-19 22:05:19 +02:00

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---
title: "Deep Freeze"
draft: true
noteType: ":luggage:"
aliases: "Deep Freeze"
foundryId: Item.qeyhdup2etCnFLYW
tags:
- Item
---
# Deep Freeze
You vent a jet of supercooled fluid from your innovation, damaging a foe and slowing it down. Target one creature within 60 feet. That creature takes cold damage equal to your level, with effects depending on its DC resolve reflex save.
* * *
**Critical Success** The target is unaffected.
**Success** The target takes half damage and takes a -5-foot status penalty to its Speeds for 1 round.
**Failure** The target takes full damage and takes a -10-foot status penalty to its Speeds for 1 round.
**Critical Failure** The target takes double damage, is [[Slowed]] for 1 round, and takes a -15-foot status penalty to its Speeds for 1 round.
**Unstable Function** Your innovation discharges an enormous cone of supercooled fluid, potentially causing cascading failures. Add the unstable trait to Deep Freeze. The ability affects all creatures within a 60 foot cone instead of a single target, and it deals cold damage equal to double your level instead of equal to your level.
If you have the revolutionary innovation class feature, you can choose a 60 foot cone or a 90 foot cone when you use an unstable Deep Freeze.
DC 17 flat{Unstable Check}
**Special** If your innovation is a minion, it can take this action rather than you.