pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Fear the Sun.md
2026-01-10 22:43:38 +01:00

1.4 KiB

name alias tags level school type traditions time pf2etime range target source save basic traits components
Fear the Sun Fear the Sun
pf2e/spell
pf2e/spell/level_2
pf2e/school/transmutation
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/divine
pf2e/tradition/occult
pf2e/tradition/primal
2 transmutation save
arcane
divine
occult
primal
2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder #172: Secrets of the Temple-City fortitude false
uncommon
transmutation
somatic
verbal

=this.name

==uncommon== | ==transmutation==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save


You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded, as it isn't acclimated to its newly acquired light blindness.

Heightened (6th) You can target up to 10 creatures.