1.4 KiB
1.4 KiB
| name | alias | tags | level | school | type | traditions | time | pf2etime | range | target | source | save | basic | traits | components | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fear the Sun | Fear the Sun |
|
2 | transmutation | save |
|
2 actions | *⬺{ .Pathfinder }* | 30 feet | 1 creature | Pathfinder #172: Secrets of the Temple-City | fortitude | false |
|
|
=this.name
==uncommon== | ==transmutation==
Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
Critical Success The creature is unaffected.
Success The creature is Dazzled for 1 round.
Failure The creature is dazzled for 1 minute.
Critical Failure The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes Blinded, as it isn't acclimated to its newly acquired light blindness.
Heightened (6th) You can target up to 10 creatures.