46 lines
1.4 KiB
Markdown
46 lines
1.4 KiB
Markdown
---
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name: Fear the Sun
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alias: Fear the Sun
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tags:
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- pf2e/spell
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- pf2e/spell/level_2
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- pf2e/school/transmutation
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- pf2e/spelltype/save
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- pf2e/tradition/arcane
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- pf2e/tradition/divine
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- pf2e/tradition/occult
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- pf2e/tradition/primal
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level: 2
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school: transmutation
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type: save
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traditions: [arcane, divine, occult, primal]
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time: 2 actions
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pf2etime: "*⬺{ .Pathfinder }*"
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range: 30 feet
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target: 1 creature
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source: "Pathfinder #172: Secrets of the Temple-City"
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save: fortitude
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basic: false
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traits:
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- uncommon
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- transmutation
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components:
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- somatic
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- verbal
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---
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# `=this.name`
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==uncommon== | ==transmutation==
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*Source* `=this.source`
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**Traditions** `=this.traditions`
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**Cast** `=this.time` | `=this.components`
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**Range** `=this.range`; **Targets** `=this.target`
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**Saving Throw** `=this.save`
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***
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You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
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**Critical Success** The creature is unaffected.
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**Success** The creature is [[Dazzled]] for 1 round.
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**Failure** The creature is dazzled for 1 minute.
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**Critical Failure** The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes [[Blinded]], as it isn't acclimated to its newly acquired light blindness.
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**Heightened (6th)** You can target up to 10 creatures.
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