pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Fear the Sun.md
2026-01-10 22:43:38 +01:00

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---
name: Fear the Sun
alias: Fear the Sun
tags:
- pf2e/spell
- pf2e/spell/level_2
- pf2e/school/transmutation
- pf2e/spelltype/save
- pf2e/tradition/arcane
- pf2e/tradition/divine
- pf2e/tradition/occult
- pf2e/tradition/primal
level: 2
school: transmutation
type: save
traditions: [arcane, divine, occult, primal]
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 30 feet
target: 1 creature
source: "Pathfinder #172: Secrets of the Temple-City"
save: fortitude
basic: false
traits:
- uncommon
- transmutation
components:
- somatic
- verbal
---
# `=this.name`
==uncommon== | ==transmutation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
**Saving Throw** `=this.save`
***
You cause the creature's vision to become particularly sensitive. The creature must attempt a Fortitude save. The creature is then temporarily immune for 1 minute.
**Critical Success** The creature is unaffected.
**Success** The creature is [[Dazzled]] for 1 round.
**Failure** The creature is dazzled for 1 minute.
**Critical Failure** The creature gains Light Blindness for 1 minute. If the creature is already exposed to bright light, it immediately becomes [[Blinded]], as it isn't acclimated to its newly acquired light blindness.
**Heightened (6th)** You can target up to 10 creatures.