| name |
alias |
tags |
level |
school |
type |
traditions |
time |
pf2etime |
range |
target |
source |
duration |
save |
basic |
cost |
traits |
components |
| Mind Games |
Mind Games |
| pf2e/spell |
| pf2e/spell/level_2 |
| pf2e/school/enchantment |
| pf2e/spelltype/save |
| pf2e/tradition/arcane |
| pf2e/tradition/occult |
|
2 |
enchantment |
save |
|
2 actions |
*⬺{ .Pathfinder }* |
30 feet |
1 creature |
Pathfinder #169: Kindled Magic |
sustained up to 1 minute |
will |
false |
3 gp game piece focus |
| uncommon |
| mental |
| enchantment |
|
|
=this.name
==uncommon== | ==mental== | ==enchantment==
Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration
Cost =this.cost
You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.
Critical Success You are Stunned 1 and the spell ends.
Success The target is unaffected.
Failure The target is stunned 1.
Critical Failure The target is Stunned 2.