pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Mind Games.md
2026-01-10 22:43:38 +01:00

1.2 KiB

name alias tags level school type traditions time pf2etime range target source duration save basic cost traits components
Mind Games Mind Games
pf2e/spell
pf2e/spell/level_2
pf2e/school/enchantment
pf2e/spelltype/save
pf2e/tradition/arcane
pf2e/tradition/occult
2 enchantment save
arcane
occult
2 actions *⬺{ .Pathfinder }* 30 feet 1 creature Pathfinder #169: Kindled Magic sustained up to 1 minute will false 3 gp game piece focus
uncommon
mental
enchantment
somatic
verbal

=this.name

==uncommon== | ==mental== | ==enchantment==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target
Saving Throw =this.save; Duration =this.duration
Cost =this.cost


You lock minds with the target, trying to mentally subdue them. The target must attempt a Will save. Each time you Sustain this Spell, the target attempts another Will save.
Critical Success You are Stunned 1 and the spell ends.
Success The target is unaffected.
Failure The target is stunned 1.
Critical Failure The target is Stunned 2.