pathfinder2e-notes/content/mechanics/spells/Spells/Level 2/Restoration.md
2026-01-10 22:43:38 +01:00

1.9 KiB

name alias tags level school type traditions time pf2etime range target source traits components
Restoration Restoration
pf2e/spell
pf2e/spell/level_2
pf2e/school/necromancy
pf2e/spelltype/heal
pf2e/tradition/divine
pf2e/tradition/occult
pf2e/tradition/primal
2 necromancy heal
divine
occult
primal
1 minute touch 1 creature Pathfinder Core Rulebook
common
healing
necromancy
somatic
verbal

=this.name

==healing== | ==necromancy==

Source =this.source
Traditions =this.traditions
Cast =this.time | =this.components
Range =this.range; Targets =this.target


Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.

Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.

Reduce a Condition Reduce the value of the target's Clumsy, Enfeebled, or Stupefied condition by 2. You can instead reduce two of the listed conditions by 1 each.
Heightened (4th) Add Drained to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's Doomed value by 1. You can't use this to reduce a permanent Doomed condition.
Heightened (6th) As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.