43 lines
1.9 KiB
Markdown
43 lines
1.9 KiB
Markdown
---
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name: Restoration
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alias: Restoration
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tags:
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- pf2e/spell
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- pf2e/spell/level_2
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- pf2e/school/necromancy
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- pf2e/spelltype/heal
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- pf2e/tradition/divine
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- pf2e/tradition/occult
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- pf2e/tradition/primal
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level: 2
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school: necromancy
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type: heal
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traditions: [divine, occult, primal]
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time: 1 minute
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pf2etime: ""
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range: touch
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target: 1 creature
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source: "Pathfinder Core Rulebook"
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traits:
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- common
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- healing
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- necromancy
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components:
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- somatic
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- verbal
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---
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# `=this.name`
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==healing== | ==necromancy==
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*Source* `=this.source`
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**Traditions** `=this.traditions`
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**Cast** `=this.time` | `=this.components`
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**Range** `=this.range`; **Targets** `=this.target`
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***
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Restorative magic counters the effects of toxins or conditions that prevent a creature from functioning at its best. When you cast restoration, choose to either reduce a condition or lessen the effect of a toxin. A creature can benefit from only one restoration spell each day, and it can't benefit from restoration more than once to reduce the stage of the same exposure to a given toxin.
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Lessen a Toxin Reduce the stage of one toxin the target suffers from by one stage. This can't reduce the stage below stage 1 or cure the affliction.
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Reduce a Condition Reduce the value of the target's [[Clumsy]], [[Enfeebled]], or [[Stupefied]] condition by 2. You can instead reduce two of the listed conditions by 1 each.
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**Heightened (4th)** Add [[Drained]] to the list of conditions you can reduce. When you lessen a toxin, reduce the stage by two. You also gain a third option that allows you to reduce the target's [[Doomed]] value by 1. You can't use this to reduce a permanent Doomed condition.
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**Heightened (6th)** As the 4th-level restoration, but you can reduce a permanent Doomed condition if you add a spellcasting action and a material component while Casting the Spell, during which you provide 100 gp worth of diamond dust as a cost.
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