pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Chilling Darkness.md
2026-01-10 22:43:38 +01:00

1.5 KiB

name alias tags level school type traditions bloodline lesson time pf2etime range target source traits components
Chilling Darkness Chilling Darkness
pf2e/spell
pf2e/spell/level_3
pf2e/school/evocation
pf2e/spelltype/attack
pf2e/tradition/divine
3 evocation attack
divine
shadow lesson of shadow 2 actions *⬺{ .Pathfinder }* 120 feet 1 creature Pathfinder Core Rulebook
common
attack
cold
darkness
evil
evocation
somatic
verbal

=this.name

==attack== | ==cold== | ==darkness== | ==evil== | ==evocation==

Source =this.source
Traditions =this.traditions
Bloodline =this.bloodline
Lesson =this.lesson
Cast =this.time | =this.components
Range =this.range; Targets =this.target


You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.

If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.
Critical Success The target takes double damage.
Success The target takes full damage.

Heightened (+1) The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.