pathfinder2e-notes/content/mechanics/spells/Spells/Level 3/Chilling Darkness.md
2026-01-10 22:43:38 +01:00

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---
name: Chilling Darkness
alias: Chilling Darkness
tags:
- pf2e/spell
- pf2e/spell/level_3
- pf2e/school/evocation
- pf2e/spelltype/attack
- pf2e/tradition/divine
level: 3
school: evocation
type: attack
traditions: [divine]
bloodline: shadow
lesson: lesson of shadow
time: 2 actions
pf2etime: "*⬺{ .Pathfinder }*"
range: 120 feet
target: 1 creature
source: "Pathfinder Core Rulebook"
traits:
- common
- attack
- cold
- darkness
- evil
- evocation
components:
- somatic
- verbal
---
# `=this.name`
==attack== | ==cold== | ==darkness== | ==evil== | ==evocation==
*Source* `=this.source`
**Traditions** `=this.traditions`
**Bloodline** `=this.bloodline`
**Lesson** `=this.lesson`
**Cast** `=this.time` | `=this.components`
**Range** `=this.range`; **Targets** `=this.target`
***
You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.
If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.
**Critical Success** The target takes double damage.
**Success** The target takes full damage.
**Heightened (+1)** The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.