48 lines
1.5 KiB
Markdown
48 lines
1.5 KiB
Markdown
---
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name: Chilling Darkness
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alias: Chilling Darkness
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tags:
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- pf2e/spell
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- pf2e/spell/level_3
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- pf2e/school/evocation
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- pf2e/spelltype/attack
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- pf2e/tradition/divine
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level: 3
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school: evocation
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type: attack
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traditions: [divine]
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bloodline: shadow
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lesson: lesson of shadow
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time: 2 actions
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pf2etime: "*⬺{ .Pathfinder }*"
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range: 120 feet
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target: 1 creature
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source: "Pathfinder Core Rulebook"
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traits:
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- common
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- attack
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- cold
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- darkness
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- evil
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- evocation
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components:
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- somatic
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- verbal
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---
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# `=this.name`
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==attack== | ==cold== | ==darkness== | ==evil== | ==evocation==
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*Source* `=this.source`
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**Traditions** `=this.traditions`
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**Bloodline** `=this.bloodline`
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**Lesson** `=this.lesson`
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**Cast** `=this.time` | `=this.components`
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**Range** `=this.range`; **Targets** `=this.target`
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***
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You shoot an utterly cold ray of darkness tinged with unholy energy. Make a ranged spell attack against the target. You deal 5d6 cold damage, plus 5d6 evil damage if the target is a celestial.
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If the ray passes through an area of magical light or targets a creature affected by magical light, chilling darkness attempts to counteract the light. If you need to determine whether the ray passes through an area of light, draw a line between yourself and the spell's target.
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**Critical Success** The target takes double damage.
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**Success** The target takes full damage.
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**Heightened (+1)** The cold damage increases by 2d6, and the evil damage against celestials increases by 2d6.
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